using UnityEngine;
using System.Collections;
public class imagePopUpListSwitch : MonoBehaviour {
public GameObject[] spritesToSwitch;
UIPopupList popupList;
int previousGraphic = 0;
// Use this for initialization
void Start () {
popupList = gameObject.GetComponent<UIPopupList>();
}
public void OnSelectedIndexChanged()
{
ShowGraphic();
}
void ShowGraphic()
{
spritesToSwitch[previousGraphic].SetActive(false);
spritesToSwitch[popupList.items.IndexOf(popupList.value)].SetActive(true);
previousGraphic = popupList.items.IndexOf(popupList.value);
}
}