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Messages - adam718

Pages: [1] 2 3 4
1
NGUI 3 Support / Re: NGUI doesn't work in android tv with mouse.
« on: July 07, 2014, 10:27:06 PM »
It's correct answer and now it's working perfectly.

And i want you to take a look at my product which made of with only NGUI in play store when you have a short free time.
https://play.google.com/store/apps/details?id=com.smartsong.Seventh

Thank you Aren.

2
NGUI 3 Support / NGUI doesn't work in android tv with mouse.
« on: July 06, 2014, 12:08:53 AM »
Hi!
I tested NGUI sample(Example 0 - Control Widgets.scene) in android tv.
When i try to click NGUI control with mouse on android tv, nothing happlens.
Unity GUI doesn't also work there in android tv from Unity 4.5 (It's working in 4.3.4)
So if you want to check, i recommend to build in unity 4.3.4.
Or if you could give me hint, i will also check by changing the script.

Thank you,
Best Regards,
Adam.

3
NGUI 3 Support / Re: Buttons stopped working
« on: April 17, 2014, 01:33:42 AM »
After i changed the code lie above, it sometimes happens again.
That's not the way to solve the problem, i think. :'(

4
NGUI 3 Support / Re: Buttons stopped working
« on: April 16, 2014, 11:01:41 PM »
I found that it's because UICamera's IsVisible function.
I reverted changed from 3.5.7
  1.         /// <summary>
  2.         /// Helper function to check if the specified hit is visible by the panel.
  3.         /// </summary>
  4.  
  5.         static bool IsVisible (ref RaycastHit hit)
  6.         {
  7.                 UIPanel panel = NGUITools.FindInParents<UIPanel>(hit.collider.gameObject);
  8.  
  9.                 while (panel != null)
  10.                 {
  11.                         if (!panel.IsVisible(hit.point)) return false;
  12.                         panel = panel.parentPanel;
  13.                 }
  14.                 return true;
  15.         }
  16.  
  17.         /// <summary>
  18.         /// Helper function to check if the specified hit is visible by the panel.
  19.         /// </summary>
  20.  
  21. #if UNITY_FLASH
  22.         static bool IsVisible (DepthEntry de)
  23. #else
  24.         static bool IsVisible (ref DepthEntry de)
  25. #endif
  26.         {
  27.                 UIPanel panel = NGUITools.FindInParents<UIPanel>(de.hit.collider.gameObject);
  28.  
  29.                 while (panel != null)
  30.                 {
  31.                         if (!panel.IsVisible(de.hit.point)) return false;
  32.                         panel = panel.parentPanel;
  33.                 }
  34.                 return true;
  35.         }
  36.  

to 3.5.5
  1.         /// <summary>
  2.         /// Helper function to check if the specified hit is visible by the panel.
  3.         /// </summary>
  4.  
  5.         static bool IsVisible (ref RaycastHit hit)
  6.         {
  7.                 UIPanel panel = NGUITools.FindInParents<UIPanel>(hit.collider.gameObject);
  8.  
  9.                 if (panel == null || panel.IsVisible(hit.point))
  10.                 {
  11.                         return true;
  12.                 }
  13.                 return false;
  14.         }
  15.  
  16.         /// <summary>
  17.         /// Helper function to check if the specified hit is visible by the panel.
  18.         /// </summary>
  19.  
  20. #if UNITY_FLASH
  21.         static bool IsVisible (DepthEntry de)
  22. #else
  23.         static bool IsVisible (ref DepthEntry de)
  24. #endif
  25.         {
  26.                 UIPanel panel = NGUITools.FindInParents<UIPanel>(de.hit.collider.gameObject);
  27.                 return (panel == null || panel.IsVisible(de.hit.point));
  28.         }
  29.  

And it seems to be working normally.
Would you please check out what the problem is?
Thank you.

5
NGUI 3 Support / Re: Buttons stopped working
« on: April 16, 2014, 10:54:29 PM »
I upgraded NGUI from 3.5.5 to 3.5.7.
And from that time, buttons stop working, and after 10 secs, it's working.

6
NGUI 3 Support / Re: UIInput Bug
« on: March 19, 2014, 10:19:48 AM »
I changed the code like following and it's working.

// There seems to be an inconsistency between IME on Windows, and IME on OSX.
// On Windows, Input.inputString is always empty while IME is active. On the OSX it is not.
if (string.IsNullOrEmpty(ime) && !string.IsNullOrEmpty(Input.inputString))
=>
if (!string.IsNullOrEmpty(Input.inputString))

I am in windows.

7
NGUI 3 Support / Re: UIInput Bug
« on: March 19, 2014, 10:15:12 AM »
I have a same problem when inputing korean. (Unity 4.3.4, NGUI 3.5.3)
When i input more than 2 characters, it doesn't go to next charactor (always showing one last character).

I checked in Unity's built in GUI system and korean's working fine.

It has worked before (NGUI 2.x)
Is there any solution?

8
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: February 26, 2014, 05:01:18 AM »
Hi.
I want Popup list to be improved like in PC and in Mobile. (scrollable when many items)
When i add 10 or 20 items to popup list, it doesn't scroll in certain area.
Popup list stretches to the last item so that i can't select the item which is out of the screen.

I love NGUI.
Thank you.

9
NGUI 3 Support / Outline of Label doesn't work with alpha.
« on: May 21, 2013, 09:27:49 PM »
Hi! Aren.
As you can see image, normal label with alpha = 0.5 works correct, but outline label with alpha = 0.5 looks weird.
outline color seems to affect to body.

It's bitmap font.



How can I resolve it?

Kind Regards
Adam.

10
NGUI 3 Support / Re: NullReferenceException UISprite.OnFill
« on: April 26, 2013, 10:05:41 PM »
Cool, I wish I could provide more info, but duplicating isn't the trigger either.  I dup all the time and up until today I haven't had an issue.

Hi! Aren,
I faced that problem with old project (if new project with creating new ui, no problem.)
And I fix that error with following step.
1. remove UIPanel component.
2. add it again.
I wondered that problem was because the order of component execution?

11
NGUI 3 Support / Re: The probleam about UISlicedSprite
« on: April 26, 2013, 10:26:59 AM »
- UISlicedSprite, UIFilledSprite, ... are intergrated to UISprite. see change log in 2.5.1.
- "mPanel null error" can be fixed when you remove UIPanel component and add it again in hierachy.
I think it occurs for order of component (I don't know exactly.)

12
NGUI 3 Support / Re: Long Popup List
« on: April 19, 2013, 10:45:21 PM »
it works with 2.5.1. and may have some problems.

13
NGUI 3 Support / Re: So... I finally popped my own mobile game cherry.
« on: April 09, 2013, 04:13:36 AM »
Congratulations Aren.
I will try to play your game.
Btw, where can I get it?

14
NGUI 3 Support / Re: Dynamic font support for NGUI
« on: April 05, 2013, 02:26:17 AM »
Great, Aren,
You're lifesaver for Asian developers.
Thank you,
And thank to Niki.

15
NGUI 3 Support / Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« on: April 03, 2013, 10:47:09 PM »
hmm, sounds interesting,
can i implement web view with your plugin?

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