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Messages - kashif789us

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I found the problem. Material used in UIAtlas had the wrong shader selected. I changed it to the sample one and now its working fine.

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I have looked into it, its working fine for the atlas provided by NGUI but its not working for my custom Atlas.

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NGUI 3 Support / Unity 5.0.1 , NGUI 3.8.2 Scrollview not working
« on: May 06, 2015, 10:09:09 AM »
I am developing a game on Unity 5.0.1 using NGUI 3.8.2. I want to add a scroll view. I am following this tutorial http://www.youtube.com/watch?v=UK3aMHRfgcw

The steps which I have done are:

1. Added a scroll view and its depth is highest among all panels.

2. Added a sprite child, when I took beyond the corners of the scroll view, it does not get clipped as shown in video.

3. I then added boxcollider and UIDragScrollView script to this sprite so that it may scroll but it does not scroll.

I enabled debug on camera and when I take my pointer over the sprite in scrollview, it always show UIRoot whose depth is set to 0.

Can Anyone help me with it?

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