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Messages - luisdiv

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1
NGUI 3 Support / Tweens
« on: December 11, 2013, 01:29:42 PM »
I very much like using TweenPosition and other tweens.
What I don't like is the fact that whenever I add the component to an object, it's position resets to 0,0,0.
I wish it would stay the same.

Thanks

2
NGUI 3 Support / Re: UIInputSaved cannot override FIXED
« on: December 11, 2013, 01:22:50 PM »
Deleted de NGUI folder, imported again, fixed.
Weird  ???

3
NGUI 3 Support / UIInputSaved cannot override
« on: December 11, 2013, 10:41:57 AM »
Hi

After importing the latest version of NGUI I receive the following error:

  1. Assets/NGUI/Scripts/UI/UIInputSaved.cs(17,32): error CS0506: `UIInputSaved.text': cannot override inherited member `UIInput.text' because it is not marked virtual, abstract or override

And the following warning:

  1. Assets/NGUI/Scripts/UI/UIInputSaved.cs(40,22): warning CS0108: `UIInputSaved.SaveToPlayerPrefs(string)' hides inherited member `UIInput.SaveToPlayerPrefs(string)'. Use the new keyword if hiding was intended

I'm also using the latest version of Unity Pro and iOS Pro.
Restarting Unity doesn't solve the problem.

Help would be appreciated!

Thanks

4
NGUI 3 Support / pressKit ?
« on: August 22, 2013, 03:46:31 PM »
Hello!

We've been developing a game for over half a year using NGUI, and are soon to release. We just created a website and a blog to promote the game.
I'd like to write an article on how useful has NGUI been to us. Do you have some sort of PressKit or similar that could help me make a better article?

Thanks

Luis

5
NGUI 3 Support / Re: Account transfer
« on: July 19, 2013, 09:25:12 AM »
Solved it out with the guys of the unity asset store. Thanks!  ;D

6
NGUI 3 Support / Account transfer
« on: July 18, 2013, 11:21:41 AM »
I messed up and purchased NGUI on my unity account instead of using my company's account (with their money) :-\ ... Is there any way of transferring the purchase?

Luis

7
NGUI 3 Support / Re: How to check on runtime if sprite is in Atlas?
« on: May 16, 2013, 05:51:49 PM »
thanks!

8
NGUI 3 Support / How to check on runtime if sprite is in Atlas?
« on: May 10, 2013, 06:58:45 PM »
Hi,

Is there any way to check on runtime if sprite is in a specific Atlas?

9
NGUI 3 Support / Re: Tiled & Filled
« on: April 29, 2013, 11:01:31 AM »
A very simple and effective solution ;D. Thanks!!

10
NGUI 3 Support / Re: Is it possible to create a 'board' with NGUI?
« on: April 19, 2013, 04:59:43 PM »
I believe NGUI is most likely the best choice for your project

11
NGUI 3 Support / Tiled & Filled
« on: April 19, 2013, 04:02:11 PM »
Hello there!

For optimization purposes I've been using a small white image to create tiled (UITiledSprite) one color backgrounds and rectangular shapes. I'm wondering if there's any way I can use the Filled Sprite effect and animate the .fillAmount of the whole image created by the tiles.

Thanks in advance,

Luis

12
NGUI 3 Support / Re: Pause and Tween Animations
« on: February 19, 2013, 01:41:59 PM »
Thanks,

I ended up changing mi code so that I could use a 0 TimeScale ;D

13
NGUI 3 Support / Re: Pause and Tween Animations
« on: February 18, 2013, 12:56:07 PM »
Hello! I have exactly the same issue in my game :-\. I'm trying to use a 0.001f TimeScale...

Did you ever solve this problem? How did you?  ???

Luis

14
NGUI 3 Support / Re: Button disappears after hover
« on: November 28, 2012, 10:29:00 AM »
Thanks again!

15
NGUI 3 Support / Button disappears after hover
« on: November 27, 2012, 12:50:37 PM »
Hello again,

I've animated some buttons to enter screen by fading in with a TweenColor component. They come in without any problem. If I hover over them, a TweenColor component is automatically added to the child Background for the event. The problem is that if after hovering over the button it fades out to 0 alpha.

If I deactivate the TweenColor component from the parent button solves the problem, but destroying the component after the animation doesn't. Still, I'd like to keep the animation. What would be the supposed solution? Or maybe I'm doing something wrong..?

Thanks!

PD. I'm still using the free version

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