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Messages - Hawkins

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Misc Archive / Re: NGUI for UE4?
« on: March 25, 2014, 11:47:10 AM »
I would not mind, to pay back $ 99 for the NGUI version for Unreal4. I tested the "UE4" and this very good, the level of ease to work with it, is very close to Unity. Very good.

ArenMook, have a topic on the Marketplace area on Unreal forum, the creator of the Suimono Water plugin, posted there asking if people might want him to do a version of the Unity plugin for Unreal, and was well received.

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: February 12, 2014, 08:39:56 PM »
@Hawkins: CVS is a versioning system. I assume you meant CSV, comma separated value file. Yes, it's certainly on the list, and your suggestion was excellent.

Is CSV, yes, I apologize for the typo. Well, this is a feature that I expect much in NGUI, almost bought a plugin or moved to another GUI system only because of the support CSV, but like you said it's on the list, I'll wait. Thank you, I can only thank you for keeping this wonderful plugin that is NGUI.

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Another suggestion is to be able to attach the size of a sprite to the parent widget. So whenever a Widget or Panel is resized, the size of the sprite inside it will increase or decrease in size. I find it very useful to anyone who creates Menu or HUD using a sprite as background, and have to be changing the size of the Widget/Panel and then the size of the sprite.

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: February 11, 2014, 08:00:12 PM »
@ArenMook then no chances of CVS support, in the Language component, appear in an update of NGUI? I think I'll have to buy a plugin in AssetStore only for this functionality  :'(

A few pages ago, I gave a feedback on the translation system (post #120), but I think it has no importance.

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: January 04, 2014, 06:52:43 AM »
I think a suggestion in adding UIButton to an option to default status, ie I can choose which default state of a button, if it is already enabled or disabled by default. It could be a Toggle. Currently, so I let the behavior of a button as disabled, I have to create a script, attach to the button and off it.

Also I think it would be easier for users to manipulate the uitable if he had a behavior somewhat similar to the NGUI extension of this video:
https://www.youtube.com/watch?v=MK7dNqC2VFM&hd=1

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: December 10, 2013, 05:40:06 PM »
Would you like to make some suggestions for future versions, hope you like: Sorry for my typos, I speak French and am learning English now.

1 - Revamp Localize

I saw that some people here also use the Locate unfortunately only changed the system default translation by another, because the NGUI does not recognize CSV, it would be great if he would accept this format, and go beyond incorporating a few more features, will give an example:


Standard format for the new CSV (is a suggestion), we have the first column with the key of the item, the second with a description of that item, and from the third onwards would translations.

Using UnityEditor own, did the prototype of the modernization of some components:


Here we would have. CSV file, and could select which is the column that stores the keys, which stores descriptions and below we could choose, add and remove languages ​​(it does not alter the CSV), first on the list would be the default language, here we choose which column would be designated for each language.

And here is an updated version of the component to use a translation in UI components like label, button, etc ...


As you can see he was getting and displaying the data from the CSV so we can verify if that is the translation we want to use:


In the future, data from the translations could be edited for that component itself.



2 - Spinner

As we often deal with values​​, and sometimes we need to change the value every few units, it would be very good, implement the spinner to the editor values​​.




3 - Snap Lines

Another nice addition would be adding gridlines to help when we try to align components as well as Visual Studio does:




4 - Active/Desactive Component

Whenever I create a menu or interface using Ngui, I create a component to enable / disable GameObject, so it becomes easier to choose which "Windows / Components / Labels" I want to hide / show when the player clicks on a button, I think whether this component by default in Ngui would be wonderful, and others also have access to it, and not need to create components for it or writing code:




6 - Tab Index

And lastly, my suggestion is to implement a behavior similar to the TabIndex (HTML), where we could define what the order of the components when the player pressed the Tab or utilizes the Joystick.



Well here are my suggestions are only a few ideas, which I think would add a little more easily this wonderful tool that is Ngui. I hope ArenMook like.

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