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NGUI 3 Support / Re: Making a square texture round?
« on: April 19, 2015, 07:27:17 AM »
Oh yes, another dane :-) Got it, it is not called (Unlit/transparent masked) on my version but (Unlit/AlphaMask) :-)
It work s perfect when changing from script like this:
But... Is it possible to use the same material for multiple different images, or do I need to create a new material for each image (profileimg)?
Hope you can clarify this and thanks in advance (Takker :-))
It work s perfect when changing from script like this:
- Test.material.SetTexture("_MainTex",NewImg);
But... Is it possible to use the same material for multiple different images, or do I need to create a new material for each image (profileimg)?
Hope you can clarify this and thanks in advance (Takker :-))
