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Messages - spbsmile

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1
NGUI 3 Documentation / Re: UIScrollView
« on: March 05, 2015, 10:10:04 AM »
Hello !
 help, me)
 when i set UnityEngine.Time.timeScale = 0.0001;
 start delay from  UIScrollView.
how solved it ?

2
NGUI 3 Support / double images
« on: September 30, 2014, 08:47:00 AM »
how its possible ?


you may be say ?

thanks!

3
NGUI 3 Support / Re: how to do onhover ignore layer ?
« on: July 03, 2014, 06:35:24 AM »
i want two colliders  ^)
first - yellow sprite  - Tween Position - on event OnHover
second - black sprite - Bubble - on event press
yellow and black sprite intercept events.
but ... collider of black sprite ovveride collider of yellow sprite . and tween position come back (

4
NGUI 3 Support / Re: how to do onhover ignore layer ?
« on: July 02, 2014, 08:31:22 AM »
let your onHover for the sprite(black) ignore that layer.
how to do it using NGUI ?
thanks!

5
NGUI 3 Support / Re: how to do onhover ignore layer ?
« on: July 02, 2014, 06:42:46 AM »
ok . i remove collider from black square .
but ...
as if to make a black square was the Advanced button?

6
NGUI 3 Support / Re: how to do onhover ignore layer ?
« on: July 02, 2014, 05:24:57 AM »
if i remove collider , button stop working :(

7
NGUI 3 Support / Re: how to do onhover ignore layer ?
« on: July 01, 2014, 03:36:04 PM »
up!

8
NGUI 3 Support / Re: how to do onhover ignore layer ?
« on: July 01, 2014, 08:59:38 AM »
how ignore only onhover. onpress should work (as button)
probably need to write a script, right?

9
NGUI 3 Support / how to do onhover ignore layer ?
« on: July 01, 2014, 08:12:03 AM »
hello!


when mouse onhover sprite - sprite(yellow)position animate
i use script TweenPosion and all ok
but... a have problem
little colliders(buttons(black)) ovveride big collider(sprite) and i when mouse move on little collider .  ( little collider inside big collider )
valie field isOver assign - false . and tween position come back
this solved by layer ...
i set two difference layers on button and sprite
how to do onhover ignore layer ?
thanks!

10
NGUI 3 Support / collider missed events
« on: June 20, 2014, 07:09:25 AM »
hello!
 my question  more to unity , them ngui .
a have sprite with collider . on this sprite have buttons with own collider
my task : when mouse onhover sprite - sprite position animate
i use script TweenPosion and all ok
but... a have problem
little colliders(buttons) ovveride big collider(sprite) and i when mouse move on little collider .  ( little collider inside big collider )
valie field isOver assign - false . and tween position come back
 how big сollider could miss the event?

11
NGUI 3 Support / combobox
« on: June 04, 2014, 05:50:49 PM »
hello!
google - ngui combobox - result : NGUI: UICheckbox
after 3.0.0:
- NEW: UICheckbox is now a UIToggle, and you now specify a 'group' ID rather than a common root object.

UIToggle - Another multi-purpose component that's used to create tabs, checkboxes and radio button groups

please tell me how to create combobox
thanks!

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