Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jarenas

Pages: [1]
1
NGUI 3 Support / Re: NGUI sounds not playing (AudioSource)
« on: November 03, 2014, 05:45:10 PM »
Hi,

I have seen the code. But I see the default examples doesn't work the sound in editor mode. When I create the version I can listen any sound and music. I have a camera. The camera of the example. I assign it like main camera. But, when I play the example no sounds are listenning. I have change something. My main gameobject has a listenner and a Audiosource assigned. But nothing improve.

Regads,
Jordi

2
Hi,

I'm trying to do a pause in the middle of an animation. When User press a GameObject I play the animation. When user release the GameObject the animation has to stop/pause.

In PC all works fine. The animation has 12 sprites. For example, if the animation is running and I pause it at sprite number 5, after I assign this sprite to UIButton.normalSprite. Then it works well and I see this gameobject in that state.

But the problem is when I export this app to tablets. In a Samgsung 10", I press the GameObject and the animation starts. All seems to work. When I leave/release the GameObject the sprite of UIButton.normalSprite and UISprite is the same and the first sprite of the animation. It is like the animation creates a reset. But If I press again the GameObject the animation go on from the same point I left, the sprite number 5. I mean, my code seems to run fine, because in PC it works perfectly. But in tablets the behaviour change.

I've put some labels to receive information and I see the sprites of UISprite and UIButton never change. Or somethins change it to the first animation sprite.

I need to resolve it soon...

Regards,
Jordi

Pages: [1]