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NGUI 3 Support / Re: Fake OnPress/OnDrag Event
« on: May 05, 2015, 05:13:54 PM »
I am new to Unity and NGUI. The game already does the required actions like drag,drop,press
We(QA) would like to automate some GUI testing. We started a low protocol server within the game which responds to certain request and sends them to Unity thread. For eg if it receives a tap request on an object we do gameObj.SendMessage("OnClick");
We would like to automate the drag functionality too.
As per your suggestion why shouldn't we send messages? So we need to set up all required flags in UICamera to simulate this? How do we simulate a mousetouchevent?
We(QA) would like to automate some GUI testing. We started a low protocol server within the game which responds to certain request and sends them to Unity thread. For eg if it receives a tap request on an object we do gameObj.SendMessage("OnClick");
We would like to automate the drag functionality too.
As per your suggestion why shouldn't we send messages? So we need to set up all required flags in UICamera to simulate this? How do we simulate a mousetouchevent?
