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Messages - jeldrez

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1
NGUI 3 Support / Re: Touch responsiveness
« on: December 17, 2014, 03:38:53 PM »
But the thresholds should work for this also or not?

2
NGUI 3 Support / Re: Touch responsiveness
« on: December 17, 2014, 03:29:59 PM »
Sorry for the old bump, but we still have the issue with the buttons, sometimes you click on the button and does the TweenScale and play the sound, but doesn't go to the OnClick method.

I start changing the UICamera touch tresholds with no results.

Any help will be appreciated!  :-[

3
NGUI 3 Support / Re: Motion blur for sprites or widgets
« on: November 25, 2014, 10:04:48 AM »
Sorry for the old bump, but I really want to add some motion blur and the Unity one is really heavy for mobile devices.

Aren, have you ever used motion blur on NGUI sprites?

4
NGUI 3 Support / 3D Camera (perspective) and depth issues
« on: November 18, 2014, 02:46:53 PM »
Hi,
I'm trying to create 3D cards (yeah, like Heathstone) and I need them to rotate. The problem is everything with higher depth is always showing, I just need the old z-sort system for this.

There's other approach to do this?

Thanks!

5
NGUI 3 Support / Re: Issue with the new anchoring system
« on: October 23, 2014, 08:32:52 AM »
At the end I notice that programmers changed the UIPanel script. He added new behaviors changing how it works the update. This panel was not updating, making anchors fails.

Thanks anyway

6
NGUI 3 Support / Issue with the new anchoring system
« on: October 21, 2014, 03:50:38 PM »
I'm working with the new anchoring system to stretch the background to match screen size, but something weird is happening. If I tested in the editor there's no issue until I click play and the background shrink to his minimum size. You can see in the image attached the anchors goes far away from the screen and I don't know why. I tried anchoring to the UIRoot and UIPanel and it happens the same.

The hierarchy is this:
UIRoot
--GameObject (UIWindow custom script)
----UIPanel
------ UIAnchor/Center (yeah, I know is deprecated)
--------UIWidgets

At the top of the image you can see how far goes the anchoring and at the bottom the screen for reference.

*EDIT*
The only way the background keep the shape is keeping the target at center, is not what I want but at least didn't break.

What could be?

7
NGUI 3 Support / Re: How to create atlas with correct transparency
« on: October 21, 2014, 08:32:13 AM »
Used to happen to me.
Read this topic.

Quote
You should change a code line in NGUIEditorTools.cs, search for "alphaIsTransparency". You could have simply searched for "alphaIsTransparency = false" and change 'false' by true'.



8
NGUI 3 Support / Re: Label Outline Problem
« on: October 15, 2014, 09:54:25 AM »
Because it's not a real outline, it's just a duplicated text with offset.  :'(

9
NGUI 3 Documentation / Re: UIScrollView
« on: October 06, 2014, 10:50:56 AM »
How can I edit the Spring Panel strength in my UIScrollView?
I want it to spring but just a little.

10
NGUI 3 Support / Re: Texture Shifter
« on: September 26, 2014, 07:48:03 AM »
Thanks Aren,
I'll try this.

11
NGUI 3 Support / Re: 3.7.3 Texture Mask
« on: September 26, 2014, 07:30:42 AM »
I tried with UISprite an UITexture both with Unlit/Transparent Colored shader.

12
NGUI 3 Support / Re: NGUI is not keeping consistent appearance
« on: September 26, 2014, 07:26:33 AM »
Your welcome!

13
You can add a collider to your widget and activate the Debug option in the UI camera.

14
NGUI 3 Support / Texture Shifter
« on: September 25, 2014, 02:22:55 PM »
Hi,
I think I saw a texture with this shifter in a example scene a while a go.



It was a shader, somebody has this?

Thanks!

15
NGUI 3 Support / Re: NGUI is not keeping consistent appearance
« on: September 25, 2014, 02:20:33 PM »
Are you using UIRoot on FixedSize?  ???

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