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Messages - galuodo

Pages: [1] 2 3 ... 5
1
NGUI 3 Support / Re: Latest Free Version 2.0.7c
« on: May 02, 2014, 09:35:06 PM »
I am sorry for reply this after many month. Can this version build IOS game?

2
NGUI 3 Support / Re: Why positions seems so funny when used UIAnchor
« on: September 08, 2013, 08:57:01 PM »
Thanks for your reply.
but i need world position to set underline or detect the location of mouse cursor and something else with out colliders, what should I do next?

3
NGUI 3 Support / Why positions seems so funny when used UIAnchor
« on: September 06, 2013, 05:16:36 AM »
When I set the position of a game object, it works well at first. However after I used UIAnchor so that the game can be fit other resolution, the positions have a large deviation after the resolution changed.
  1.         void Update () {
  2.                 ul.transform.position = sp.transform.position+ new Vector3(5,5,0);
  3.         }
  4.  

4
NGUI 3 Support / Re: Unity Raycasting + NGUI Button
« on: August 15, 2013, 03:38:29 AM »
you can try to delete the code which set mask to 0 in UICamera

5
NGUI 3 Support / Does NGUI2.6.3 works fine on Unity4.1.5f
« on: August 09, 2013, 02:12:47 AM »
I update the unity from 4.0.0 to 4.1.5 and ngui from 2.6.2 to 2.6.3,

For too many reasons, we must use 2.6.3 with unity 4.1.5. However, I find the .setActive has some problems with UIImangeButton -- I set the active of a button to false, but the image still remains.

The left is the button whose active is true, and the right on whose active is false, however, the image still there.

6
Our project also encountered this problem, I use the UITexture instead.

7
NGUI 3 Support / Re: Huge spikes on UIPanel.LateUpdate
« on: August 07, 2013, 11:27:28 AM »
You can try to not to use the temporary variables, and do not change the content every frame.
And event there is a  spike, the fps keeps near 60, so that will not usually cause a stutter. You can also try to on the deep profile to check out which script causes these spikes.

8
NGUI 3 Support / Re: Problem with clipping
« on: August 07, 2013, 11:12:01 AM »
I use SciFi Atlas with Transparent Colored Shader.  It is right?

my mistake, your problems comes from the  clipping panel has a root panel with clip
I have tried change the shader as  PoN's suggestion, but it does not work :(

9
NGUI 3 Support / Re: chinese font not working in latest version of NGUI
« on: August 07, 2013, 10:37:33 AM »
I've tried to update from 2.1 to 2.5.1 with the same bitmap font, and I did not find any problems, and if you used the dynamic font, you probably need to reimport a new font

10
NGUI 3 Support / Re: camera.eventMask=0 needs to be an option
« on: August 07, 2013, 10:32:35 AM »
This puzzle me for a long time and I find this cause me a big trouble after I update my Unity for 4.0 to 4.1.5. I have to delete this code, or a click event will be processed not only by NGUI camera , but also by other camera.

11
NGUI 3 Support / Re: Change Button Color Tint
« on: August 07, 2013, 10:29:42 AM »
u can disable the collider if you do not want users to click them :)

12
NGUI 3 Support / Re: A combat log
« on: August 07, 2013, 10:27:36 AM »
TextList is very useful, if all your requirements of the combat log is to represent the process of the battle to users, you can use that with a little modification. 

13
NGUI 3 Support / Re: Problem with clipping
« on: August 07, 2013, 10:25:08 AM »
Be sure that the shader of your material is not some special shades.

15
u can add this function by yourself :)

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