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NGUI 3 Support / Re: Export your GUI from Photoshop to Unity->NGUI (Alpha Avaliable)
« on: October 29, 2012, 01:31:53 AM »
I'd like to try it out
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Yup, looks like something in Unity. As far as I can tell, there is no way to unload an asset, so refreshing is done by re-importing the texture and calling the asset database refresh. Even without working with the atlas maker tool Unity's memory keeps growing as I work on games, forcing me to restart it roughly every 12 hours.Resources.UnloadUnusedAssets() is not the way?