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NGUI 3 Documentation / Re: UIInput
« on: February 25, 2014, 08:20:54 PM »
Yes, thats the point, the problem was solved by switch to standalone platform. Thank you!
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Does Unity actually send the data in Input.inputString? If it doesn't, there is nothing I can do.
Well, I'm using Korean Font. It has English, Korean Glyph and Tested following:
1. Typing English in UILabel from Inspector (Editor, Play Mode) => OK
2. Typing English in UILabel inside UIInput from Inspector (Editor, PlayMode) =>OK
3. Typing English in UIInput (PlayMode) => OK
4. Typing Korean in UILabel from Inspector (Editor, Play Mode) => OK
5. Typing Korean in UILabel inside UIInput from Inspector(Editor, PlayMode) => OK
6.Typing Korean in UIInput ( PlayMode) => Fail
Fail Means, any Charactor added nothing.
UILabel works fine every situation. May be font looks not problem..