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Messages - hitorijanai

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NGUI 3 Support / Re: Android alpha issue
« on: January 21, 2014, 08:05:50 PM »
It seems like a z-buffer precision problem I had. Try to adjust the depth value of your cameras by giving wider gap of depth value between cameras.

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 14, 2013, 05:16:20 AM »
Wow cool! Please make source code structure more extensible by providing more virtual methods. I hope this way we can preserve our own hacks or customization when upgrading NGUI to newer version.

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NGUI 3 Support / [REQUEST] Dilate-padding for Atlas Maker Tool
« on: October 25, 2013, 03:40:10 AM »
In order to eliminate gray pixels at edge of sprite (e.g. when tiling sprite without border pixel as for complex GUI), it would be nice if there is an option to dilate-padding the texture. Current atlas maker only provide clear color-pixel padding. I hope you would consider this for future release :D

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I'm having the same problem :-\

Some problems I have encountered so far in NGUI 3.0.0c:
- UIAtlas inspector's sprite previewer doesn't show hint (blue lines) for borders.
- Upgrade Widgets Tool doesn't upgrade disabled GameObjects.
- Updating an atlas resets all paddings and/or borders value of sprites (the same problem with PebbleBug)

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NGUI 3 Support / Re: Dynamic font randomly don't show properly
« on: September 20, 2013, 05:16:39 AM »
I think the problem is still there, because I have tested it using TextMesh which is Unity's own component (Unity 4.2 and Galaxy S3), by brutally changing text of a label each frame. Both UILabel and Unity's TextMesh failed to render the label correctly without missing some characters. The problem seems to be solved when you change the text only in OnGUI method. Very strange indeed..

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NGUI 3 Support / Re: Dynamic font randomly don't show properly
« on: September 20, 2013, 01:25:23 AM »
I found that the problem is purely Unity's dynamic font bug (even sometimes TextMesh is missing some characters on some devices), and I made a patch to fix dynamic font problem for NGUI 2.7.0 and it seems to be working properly on Galaxy S3. The patch is based on Kimsama's test and patch for NGUI 2.6.4, but works in a quite different way and without altering UIPanel's LateUpdate steps into OnGUI (which makes Unity editor mode quite messy when working on NGUI components).


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Perfect! Thanks for the fix!

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Thanks for the blazing fast reply!

Yeah you're right, my current setup is targeting GLES 2.0 / ARMv7. But everything was just fine before I upgraded to this version (2.6.1). I tried to switch the target platform to PC/Standalone but it's still the same. I never have this kind of problem before. I'm really confused now :(

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I have just upgraded NGUI to v2.6.1 and suddenly all sprites inside a clipped panel became broken (no texture, only hue-colored sprites) regardless of the clipping type (hard, alpha, soft). Everything went back to normal after disabling clipping. This happens on any scenes/panels, even in NGUI examples inside a new unity project. I have tried updating my graphics driver but the problem still persists. What should I do?

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