Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Antares88

Pages: [1] 2 3
1
Dev Blog / Re: July 24, 2016 - Windy detour
« on: August 05, 2016, 04:17:21 AM »
Nice detour and nice work!

It's always interesting to read your development posts, very informative.

2
NGUI 3 Support / Re: Broken Atlas?
« on: March 19, 2015, 09:26:06 AM »
I should have.

Is it enough if I restore the meta files? Or I should rollback everything?

Are there other options to restore the atlases?

3
NGUI 3 Support / Broken Atlas?
« on: March 17, 2015, 09:54:47 AM »
Hi,
after some time of inactivity I got back to development and updated to Unity 4.6.x (and later to Unity 5) and latest version of NGUI and my atlases look brooken. I'll provide more details later, but here's something that may have triggered the issue:
I didn't notice immediately because the project was half broken and I had some errors preventing the scenes to display. In particular Unity was prompting "missing gameobject reference" everywhere. When I tried to attach any script to any GO it said that the script didn't exist.
To solve this I went through many attempts like reimport all, delete all .meta files, and finally I solved deleting the whole Library directory.

Now finally the project is ok and running, but it seems that my atlases are broken. Look at the buttons in my main menu:
http://i.imgur.com/Z8AcfBD.jpg

In the atlas maker if I open the atlas where those buttons are stored, all the sprites names are messed up and the sprites themselves are not the correct ones (it looks like it took an image and cut it up randomly to make all the sprites).

http://i.imgur.com/0r59gZS.jpg

Note: the atlas .png file in the atlas directory is fine.

Any advice?

4
Misc Archive / Re: [RELEASE] Conspiracy! - Rise of a New Leader
« on: August 07, 2014, 03:11:37 PM »
Well, the only thing I can suggest is change the font color. Green is very in-your-face, and doesn't blend well with other colors. You also have some elements in green, some in red, and the two colors are polar opposites and don't mix. This might help: http://paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF

Thank you Aren, I forwarded your feedback to our artist. After a few fix and feature additions we will see what we can do :)

5
Misc Archive / [RELEASE] Conspiracy! - Rise of a New Leader
« on: August 05, 2014, 06:35:06 AM »


Hi everyone,
I just released a game where I heavily used NGUI: Conspiracy! - Rise of a New Leader.
Quote
Build your Evil Organization, earn Conspiracy Points and complete the activation of the mysterious K.R.A.K.E.N. project to get a secret reward!
It's a clicker game (Adventure Capitalist/Cookie Clicker style) set into the same universe of our main project at Dev9k, Conspiracy!
I'd love to get your feedback on this :)

Screenshots:
http://www.dev9k.com/games/CRoaNL/scr1.jpg
http://www.dev9k.com/games/CRoaNL/scr2.jpg
http://www.dev9k.com/games/CRoaNL/scr3.jpg

p.s. Also I have to thank ArenMook for his amazing work with NGUI, it saved us loads of time!

6
Fixed, look at the edit. Maybe the same fix should be applied to next NGUI update?

Hi,
I'm trying to build my project for WP8.
I'm using Unity 4.5 with NGUI 3.6.3.

When I go to build and it starts compiling the scripts, I get the following error:

Quote
Assets/NGUI/Scripts/Internal/NGUITools.cs(470,17): error CS0103: The name `UnityEditor' does not exist in the current context

This is the line triggering the error:

Quote
UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create Object");

I tried to add a "using UnityEditor;" on top of the script and I get the error again, this time on the line where I put the "using" instruction and asking if I'm missing an assembly reference.
I checked on my Assembly-CSharp/References and the UnityEditor.dll is there.

Any advice?

Edit:
I wrapped line 470 of NGUITools.cs with the platform dependent directive:
Quote
#IF UNITY_EDITOR
UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create Object");
#endif
and it stopped giving the error.

It seems that a built game cannot use the UnityEditor namespace.

7
Hi,
if you mean the video "NGUI: Atlas and Font Modifiers", I watched it, but my problem is not to make the texture tileable and to avoid lines on the edges.

My problem is to make so that when I move the texture with TweenPosition new tiles fill the empty void that is created.

I made a sketch:

8
Hi,
I'd like to make a background filled with a tileable texture, and make it move (I'm trying to achieve a moving dust effect).

I see that I can move any widget attaching a UITweenPosition script to it, but I have no idea how to automatically tile the texture so it doesn't leave empty space when it moves.

I'm not sure if my explanation is understandable, so I found a random website that has the moving background effect that I'm trying to achieve:
http://getcharacters.com/

Thanks!

9
NGUI 3 Support / Re: UI cropped in Web Player
« on: November 21, 2013, 11:57:11 AM »
Hi, problem solved:
first of all you are right, no reason to stay on "fixed size on mobile".
I set the UIRoot on "fixed size" and also upgraded to Unity 4.3 (I was on 4.2.2) and to NGUI 3.0.5 (I was on 3.0.4).

This time the build process went well and the web build works as intended.

Thanks -as always- for your patience and your time.

10
NGUI 3 Support / Re: UI cropped in Web Player
« on: November 20, 2013, 05:46:24 AM »
If your game window becomes hidden for any reason, NGUI won't be able to determine its size anymore because Unity won't report it correctly (as Screen.width and Screen.height will tell you the dimensions of the scene view instead).

The game window is in the main window, so it should be visible all the time even during the build process. What can I do?

11
NGUI 3 Support / Re: UI cropped in Web Player
« on: November 19, 2013, 12:54:52 PM »
Hi,
I rolled back to a version where everything was OK, but something very weird happens.

In the editor nothing is outside the camera view, and when I set the desired resolution (960x600) in the game window and I hit play everything is visible, no crop: https://dl.dropboxusercontent.com/u/17965504/wtf.jpg
I can change the resolution to any height and still everything is working ok, no crop.

BUT when I build for the web with the desired resolution, something happens!
The building process fucks up the camera someway and it becomes the one you can see in the previous post: https://dl.dropboxusercontent.com/u/17965504/camerafail.jpg
Therefore, the UI gets cropped. The modification is permanent, I had to roll back again.

Any idea of wtf is the building process doing?
 

12
NGUI 3 Support / Re: UI cropped in Web Player
« on: November 17, 2013, 04:56:13 PM »
You are right, at target resolution in the editor I see that the camera doesn't see the whole interface.
https://dl.dropboxusercontent.com/u/17965504/camerafail.jpg

How can I fix it? May I change UI Camera settings someway ?

13
NGUI 3 Support / Re: UI cropped in Web Player
« on: November 15, 2013, 11:22:25 AM »
the player is set to 960x600.

at the beginning i also thought that the player had a height lower than the fixed size.

what do you suggest ?

14
NGUI 3 Support / UI cropped in Web Player
« on: November 15, 2013, 09:16:00 AM »
Hi,
after upgrading NGUI from version 2.x to 3.x I have an issue on the Web Build of my game: the interface is cropped.

Maybe I misconfigured my UI Root, but I can't figure it out.
It's set to FixedSizeOnMobiles, Manual Height 600, Minimum Height 600, Maximum Height 1536.

Player is set to 960x600 resolution.

Here's what happens.

Ok inside Unity and on mobile devices: https://dl.dropboxusercontent.com/u/17965504/ok.jpg
Issue running in web player: https://dl.dropboxusercontent.com/u/17965504/not.jpg

Any idea?

15
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 15, 2013, 08:59:47 AM »
Aren,
it's really great that you take into account the voice of the community for the future of NGUI and uGUI.

That said, IMHO it would be useful to many if you manage to spend some time on the documentation and tutorials.

There's still a mess around with info related to old NGUI versions. Having more complete and up-to-date material in evidence would be great.

Thanks for your efforts.

Pages: [1] 2 3