Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kreso

Pages: [1]
1
NGUI 3 Support / Re: "NGUI" menu inside project window
« on: May 05, 2014, 06:48:55 PM »
Just updated my NGUI, and it 'overtook' my context menu in project window yet again.
I don't really understand why the menu item is needed there, but would appreciate at least if it would be moved to the bottom (it looks like you have enough information now, and other plugins use bottom of menu, so it is possible).

I'm off now, spending 30 minutes again on removing it from the menu...since I forgot how I removed it last time..

Thanks for considering to removing it completely, or at least to bottom of context-menu.

Kreso

EDIT: Actually another though. You could move the 2 'Create' commands into 'Create' subgroup (like tk2d does), and other 2 ('open' atlas..) just move them to main menu (they don't belong there anyway).
Thanks.

2
NGUI 3 Support / Re: Listener in NGUITools
« on: November 27, 2013, 03:48:13 PM »
This is still the case. Grateful I found your code.


Thanks,
Kreso

3
Unity 4.3 here - this is still happening (when creating a new sprite collection). It seems harmless except that there is a red warning in the console.

ArenMook, is this article perhaps related? http://forum.unity3d.com/threads/158375-Unexplained-GUILayout-Mismatched-issue-is-it-a-Unity-bug-or-a-miss-understanding

4
NGUI 3 Support / Re: Inspector won't let me chose animation
« on: April 18, 2013, 05:40:18 PM »
That's it!!


Thanks,
Kreso

5
NGUI 3 Support / Re: Inspector won't let me chose animation
« on: April 18, 2013, 05:20:29 PM »
Hi Aren,

thanks for the reply!

That makes perfect sense, but it doesn't happen for some reason.
Even if I open "example scene 3" (where animations are attached to panels, buttons etc..), inspector shows only 'none'. It always shows 'none' no matter what I do.

Any other ideas?

Thanks,
Kreso

6
NGUI 3 Support / Re: Inspector won't let me chose animation
« on: April 18, 2013, 01:04:05 PM »
Dear Aron,

Does the UIButtonPlayAnimation uses some kind of filtering when opening Unity Inspector panel (to select target animation)?
If yes, does this filtering happen in NGUI? And if yes can you please tell me where?


Thank you!

Kreso

7
NGUI 3 Support / Inspector won't let me chose animation
« on: April 17, 2013, 09:11:35 PM »
Hi there!

I am working with NGUI last 3 hours trying desperately to enable animations. I read forums and googled/youtubed all I can find with no success.

The problem is when I attach UIButtonAnimation script to a button I can't select animation ('target' field). Inspector opens with SCENE tab completely empty, and if I choose ASSETS tab I can see the animations but am unable to select any (after double-click nothing happens, target field is empty).

If I open the NGUI Example 3 Scene everything works as it should. But if I say remove the animation from UIButtonAnimation script I can't add it back again (same thing happens as described in previous paragraph).

Any idea what could have potentially gone wrong?

Thanks,
Kreso

8
NGUI 3 Support / Re: Localizing UIInput default text
« on: April 17, 2013, 12:46:32 PM »
I confirm this to still be the case.
Label on the input field doesn't react to localize (which is an awesome feature btw).
NGUI Version 2.5.1

I see that 2.1.6 says FIX: UIInput's "not selected" text can now be localized using UILocalize.
And I see a few other fixes in future versions but I don't see it working. I just started using NGUI yesterday.


UPDATE: I notice that it does work after I change the language for the first time. Until then input label field doesn't react to localization.

Pages: [1]