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Messages - realblues

Pages: [1] 2
1
NGUI 3 Support / Re: Error occurs when i import NDATA after NGUI
« on: March 26, 2014, 04:48:03 AM »
It' not NGUI's Issue :)

and good news Is, New NData Version Updated, no more Error now.

2
I Just Modified UI Label Code

From
   public string text
   {
      get
      {
         return mText;
      }
      set
      {
         if (string.IsNullOrEmpty(value))
         {
            if (!string.IsNullOrEmpty(mText))
               mText = "";
            hasChanged = true;
         }
         else if (mText != value)
         {
            mText = value;   <=== Here
            hasChanged = true;
         }
      }
   }


To
   public string text
   {
      get
      {
         return mText;
      }
      set
      {
         if (string.IsNullOrEmpty(value))
         {
            if (!string.IsNullOrEmpty(mText))
               mText = "";
            hasChanged = true;
         }
         else if (mText != value)
         {
            mText = value.Replace("\\n", "\n");  <== Here
            hasChanged = true;
         }
      }
   }


I Didn't consider performance :)

3
NGUI 3 Support / Re: Dynamic Fonts v2.6.0
« on: May 06, 2013, 02:12:06 AM »
Dynamic font only changes the visualization of the font, so if input doesn't work with it for some reason, chances are standard font won't work either. Does it? Make sure the TTF you chosen actually has the glyphs. Most fonts don't have asian glyphs in them.

Well, I'm using Korean Font. It has English, Korean Glyph and Tested following:

1. Typing English in UILabel from Inspector (Editor, Play Mode) => OK

2. Typing English in UILabel inside UIInput from Inspector (Editor, PlayMode) =>OK

3. Typing English in UIInput (PlayMode) => OK

4. Typing Korean in UILabel from Inspector (Editor, Play Mode) => OK

5. Typing Korean in UILabel inside UIInput from Inspector(Editor, PlayMode) => OK
 
6.Typing Korean in UIInput ( PlayMode) => Fail

Fail Means, any Charactor added nothing. 

UILabel works fine every situation.  May be font looks not problem..

4
NGUI 3 Support / Re: Dynamic Fonts v2.6.0
« on: May 06, 2013, 12:19:02 AM »
I just updated 2.6.1, thanks for lot of work :)

UI Label Works fine. but when I Created UIInput, looks working only Alphabetic Language input while runtime.

is it?

5
NGUI 3 Support / Re: v2.6
« on: April 22, 2013, 04:48:03 AM »
Bottom of http://www.tasharen.com/?page_id=140 -- Pro is $200, and details of what advantages it has can be found here -- http://www.tasharen.com/?page_id=1758

Professional edition is aimed primarily at professional developers who need access to absolute latest version, fastest bug fixes, full revision history, and the ability to submit their own patches and modifications.

this means  Can I See 2.6 with dynamic font in Standard version after stabilized?

6
NGUI 3 Support / Re: sort Atlas by name
« on: February 19, 2013, 11:59:07 PM »
I got one more request..

I need multiple delete. it takes time to delete individually.. may be it rebuild atlas immediately after delete.

Can I expect these 2 features?

7
NGUI 3 Support / Re: Dynamic font support for NGUI
« on: January 28, 2013, 10:36:31 PM »
Yeap, after updated to 2.3.1, there are some compile error when I import DynamicFont.unitypackage
Is the Package Released?

8
NGUI 3 Support / Re: Dynamic font support for NGUI
« on: January 08, 2013, 11:48:04 PM »
reallllly Great!!

9
NGUI 3 Support / Re: sort Atlas by name
« on: December 10, 2012, 08:36:16 AM »
thanks for reply

I remember that scroll speed. it was horrible :)

If sorting is impossible, how about add searching bar like spritelist view as alternative?

thanks

10
NGUI 3 Support / sort Atlas by name
« on: December 10, 2012, 04:02:04 AM »
My Altals has hundres of images,

sometimes images needs to deleted, but this is hard to find in the atlas maker

I need it to be sorted. Is it Possible?

thanks

11
NGUI 3 Support / sprite select window too slow
« on: September 17, 2012, 02:16:53 AM »
it's looking depends on sprite count.

my some atlas has hundreds of sprite.  it takes almost every 10 seconds after open it and scrolling

but I like new window :) i just hope it to be optimized.

thx

12
NGUI 3 Support / Can i Change Sprite Depth in the Animation Panel?
« on: September 04, 2012, 03:14:23 AM »
Sometimes my Ui needs Change Depth while Animation.

but it's not visible UISprite.Depth variable in the Animation Panel. (it for designer)

is it possible?

thx.

13
NGUI 3 Support / Re: image outline problem
« on: August 23, 2012, 11:28:56 PM »
hmm.. but would it be solved from the root by usnig UISprite? just curious  :D

14
NGUI 3 Support / Re: image outline problem
« on: August 23, 2012, 09:30:03 PM »
oh, it solved.  ;D

sliced sprite seems not work either but tiled sprite worked.

thanks.

15
NGUI 3 Support / Re: image outline problem
« on: August 23, 2012, 07:15:39 PM »
Thanks for reply,

I changed test.png to test.tga, but there seems no black (see attachment)

and just tried make atlas tga and bmp converting from this png, but it still have a outline.

am I approaching wrong way?

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