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Messages - vallcrist

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1
Hello again.

I'd like to request a feature to the localization system : The possibility to add keys from a second csv file to the current loaded dictionary.

Why?

Because it would be easier to organize the localization files this way, like in our current game we have lots of itens with names and descriptions, and if we put those together with the whole UI localization strings it would get messy very qucikly.

2
Hello again. :)

On some localized strings like "The game can't connect to the server at this moment. Try again in a few minutes" the first 2~4 charactersdon't show up when transferred into a label, any idea why?

Update : it seems like the problem is related to multi-line texts, every line break is one less character from the beggining

3
NGUI 3 Documentation / Re: Localization system
« on: May 07, 2014, 08:36:23 AM »
Hello Michael,

Is there a way to load the localization file dynamically, e.g. from the internet at runtime? We would like to be able to change the localization values and add some dynamic content to them withuot having to make a new build everytime. :T

4
NGUI 3 Support / Re: Data binding with getters
« on: May 07, 2014, 07:02:17 AM »
Got it, i needed to add a empty seter for it to show up. =)

5
NGUI 3 Support / Data binding with getters
« on: May 05, 2014, 03:04:55 PM »
Why isn't it possible to Data bind to a Getter?

It would be very useful if we could, since in some cases we need to show data of one of our Singletons, and it would be easier to just write a getter instead of writing the whole "void Update() { value = Singleton.instance.value }".

Any thoughts on it?

6
NGUI 3 Support / Re: NGUI Breaking on game window resize
« on: March 11, 2014, 10:11:19 AM »
Ok.. Keep crisp was the problem. Thanks aren

7
NGUI 3 Support / Re: Scene loading progress bar
« on: March 09, 2014, 01:13:14 PM »
You have to use the UIProgressBar.value property.

8
NGUI 3 Support / Re: NGUI Breaking on game window resize
« on: March 09, 2014, 12:14:21 PM »
The problem is not hiding the UI, it's the UI misbehaving on very small resolutions ( like the 10x10 that the facebook sdk sets the resolution when it's handling requests )

9
NGUI 3 Support / NGUI Breaking on game window resize
« on: March 09, 2014, 01:43:39 AM »
Hello again everyone. =)

I'm having a little problem with NGUI since 3.4~

It seems like the world-coordinates height of a dynamic label is calculated when it changes ( appears / changes text ).

Our game is a facebook game that uses the FacebookSDK, on the SDK, whenever we make a request to facebook, the game screen is "hidden", it goes really really small, after the request is completed, the game goes back to the previous resolution.

The problem is, if any label shows up in response to the request, and after the game goes back to normal resolution, she appears ridiculous large, i'll attach 2 screenshots showing it.

Intended : http://ctrlv.in/303516
Actual : http://ctrlv.in/303517

You can replicate it by:

Adding a dynamic label to a scene and deactivate it
Run the project
Set the game window to 10x10 using the resolution picker
Activate the label
Set the game window to 16:9 resolution

Any ideas how can I fix this?

10
Oh i also forgot something, UIRoot is Fixed Size, 720px height

11
Yup, still happens in 3.5.1

12
Ok, found a way to reproduce it consistently on my machine.

New scene.

Add a Label, Dynamic Font, Arial Size 25, resize freely

Write "Item Title", and then change the horizontal pivots, last character will break.

13
NGUI 3 Support / Re: OnDrop event not being called correctly
« on: February 16, 2014, 01:38:10 PM »
I see..

But if I disable the collider of the dragged object after i set it in the single slot container, how would i move it out of it after?

14
NGUI 3 Support / Re: OnDrop event not being called correctly
« on: February 13, 2014, 11:23:44 PM »
Ok, this way all logic must be made on the item being dropped.

Wouldn't it be nice if each UIDragDropContainer received an event of some sort when something gets added to it, though?

15
NGUI 3 Support / Re: UIStretch not stretching 100%
« on: February 12, 2014, 02:58:37 AM »
I believe UIStretch is now deprecated, you should be using the new anchor system for this..

Set the anchor type to unified, set the transform to the UIPanel and adjust the pivot points accordingly ( left to left, right to right.. ) and set the distance to 0, this will cause the Texture to stretch over the whole screen.

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