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TNet 3 Support / Does Tnet3 support UDP for P2P game?
« on: February 29, 2016, 10:45:34 AM »
Does Tnet3 support UDP for P2P game? 
thanks !

thanks !
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I am not aware of anything that would have this effect. Have you tried making the page semi-transparent to see if the scroll view actually appearing behind your page? Perhaps your settings on the scroll view panel is wrong?
Draw Calls are based on the number of atlases and dynamic font materials used in your scene.
If you click on your root - UIPanel, it shows you stats for the number of draw calls you are using.
In my example, I am using 1 atlas of sprites, 3 dynamic font materials, so my draw calls say:
Draw Calls 4
If I have any other UIPanels in children nodes, notice how they show Draw Call 0.
Hi, I just updated to v2.6.1 and in the others pc they got this error:
Asset 'Assets/NGUI/Resources/Shaders/DynamicFonts' is in assets but has no assettimestamp...
How I can fix this?
Thanks!
Uh oh, the package breaks clipping D:
If anyone has a solution to get clipping working please post, desperately need it (Investigating myself as well).
Edit: I seem to have fixed it with no problems (from what I can see). All I did was modify one line in UIFont
Line 163 (Previously pointed to a different shader)
mDynamicFont.material.shader = Shader.Find("Unlit/Dynamic Font");