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NGUI 3 Support / Best Approach?
« on: March 21, 2014, 03:11:43 PM »
I understand 3d objects cannot be contained in a Panel. Here is what I am trying to do. What is the best approach?
Match 3 game made of CUBE prefabs. I want to use NGUI for the 2d panels, buttons, tabs etc on each level. This is easy. I want the remaining space to be used for the game with 3d objects. This space would have its own 3d camera. Writing the Match 3 game seems to be the easy part. The challenge is to have the 3d part resize for different screens - desktop, mobile. I can keep UIRoot fixed size, but that takes care of the 2d items - buttons etc. What about the remaining area with 3d objects? What container do I toss this into to get the resizing for different environments that I need. I don't want to have to hard-code any dimensions.
Thanks,
Syed
Match 3 game made of CUBE prefabs. I want to use NGUI for the 2d panels, buttons, tabs etc on each level. This is easy. I want the remaining space to be used for the game with 3d objects. This space would have its own 3d camera. Writing the Match 3 game seems to be the easy part. The challenge is to have the 3d part resize for different screens - desktop, mobile. I can keep UIRoot fixed size, but that takes care of the 2d items - buttons etc. What about the remaining area with 3d objects? What container do I toss this into to get the resizing for different environments that I need. I don't want to have to hard-code any dimensions.
Thanks,
Syed