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Messages - misterkeeter

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Is there anyway to set an object to already be dragging when its spawned?  I create an object at the mousePosition on a click but I want it to act like a draggable item i have already picked up. The object already has a UIDragDropItem attached to it.
If I click on it again it works as expected but I'd like to set or fire OnPressed when I create it..

2
NGUI 3 Support / Re: Trouble Instantiating UI Objects.
« on: May 23, 2014, 04:30:50 PM »
Thanks that worked.

Here's my modified code that performed as expected.

   void Start () {
      GameObject New = NGUITools.AddChild (myUIRoot, instance);
      Vector3 pos = new Vector3 (-50f, -250f, 0f);
      New.transform.localPosition = pos;
   }

3
NGUI 3 Support / [Solved] Trouble Instantiating UI Objects.
« on: May 22, 2014, 09:40:47 PM »
This following code always creates the prefab at 0,0,0.
I'm not really sure why.

void Start ()
{
        GameObject New = Instantiate(instance, transform.localPosition , transform.localRotation)as GameObject;
   Vector3 pos = new Vector3 (-50f, -250f, 0f);
   New.gameObject.transform.position = pos;
}

Any Help is appreciated.

4
NGUI 3 Support / Re: OnRelease getting called after OnDragOut
« on: May 22, 2014, 03:57:23 PM »
Hmm.  I guess that's what OnDrop() is for. Why I could not find that most obvious of functions is beyond me.

5
NGUI 3 Support / [SOLVED] OnRelease getting called after OnDragOut
« on: May 22, 2014, 03:48:25 PM »
I'm trying to drop an item on another item and call a function if they are on top of one another.  But when I call my function in OnRelease, OnDragOut is called on the object below before that and It wont accept the drop.

Any Advice?

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