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Messages - myleslambert

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Other Packages / Re: FOW - Dynamic Objects
« on: June 10, 2014, 06:56:07 PM »
Hey Aren,
Thanks for the reply - I did have a look through the source - the only method I could see related to the heightmap was CreateGrid() but this seems to not be all that needs to be called? Is there any other specific order of methods?

- Myles

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Other Packages / FOW - Dynamic Objects
« on: June 08, 2014, 07:10:55 AM »
Hi!
We have a procedural generated level (new geometry is added as the player moves throughout).
As of right now the geometry does not appear to be effecting the fow at all! Do we need to make a specific method call to get it to work?

Cheers,
Myles

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