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Messages - lishuen

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NGUI 3 Support / mi4 Unlit - Text 1 can not run in OPGL ES 3.0 mode
« on: December 31, 2014, 04:15:49 AM »
Unlit - Text 1 Runing in some Androin device(MI4  http://www.mi.com/en/ ) by using OPGL ES 3.0
 GLSL error: #version must occur before any other statement in the program
NGUI 3.7.7

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NGUI 3 Support / Re: Replace all label fonts
« on: October 23, 2014, 06:49:53 AM »
This is what I want.Thanks for sharing~!

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Thanks~! Fanally,I had found the answer from this http://www.tasharen.com/forum/index.php?topic=11416.msg53099#msg53099.

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for(int i=0;i<children.Length;i++)
      {
         UILabel label = children.GetComponent<UILabel>();
         // how to change the font??? please help...
         //..
         //..
      }

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NGUI 3 Support / how to write a editor script to change all labels' font?
« on: October 21, 2014, 01:50:55 AM »
In many scene there are so many label in differenet font, now I have to change all these UILabel to same font.Can any me help with a editor script?

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NGUI 3 Support / How to make sprite snap in runtime?
« on: October 13, 2014, 10:26:40 PM »
The same sprite area but different spritename,and the small sprite get blur.how to snap the small one in runtime?

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Thanks~! I will give it a try. maybe it can run it more speed but lot of memory cost.

8
How Can I copy all the pixel on a UIPanel and make it to a  UITexture?  I want to incream my UIscrollView moving speed.

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NGUI 3 Support / well~! can it be 1024 by 1024
« on: August 27, 2014, 09:34:15 PM »
infact I just have a 1024 by 1024 pic, but it use 1024 by 2048, is any one can help me? I have delete some pic to update the atlas,but it did not update to fit the size 1024 by 1024. and double click the atlas pic it come an "TypeLoadException: Could not load type 'SyntaxTree.VisualStudio.Unity.Bridge.ScriptAssetOpener' from assembly 'UnityVS.VersionSpecific'.
UnityEditor.DockArea:OnGUI()" tips on the Unity.

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NGUI 3 Support / Re: how can the NGUI sprite over the particleFX
« on: August 13, 2014, 05:33:36 AM »
 :) It helped me out. THS a lot~!

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NGUI 3 Support / how can the NGUI sprite over the particleFX
« on: August 11, 2014, 10:44:56 PM »
I have a particleFX over one sprite  but don't want to over  all the NGUI sprite.

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NGUI 3 Support / Re: UIPanel or other? How can I make a 2D UI?
« on: July 17, 2014, 09:43:28 PM »
many THS to your both~!Now I make my test to figure it what exactly the Depth between UIpanel and UIsprite.

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Is there any way for reducing RAM runtime usage in NGUI?

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NGUI 3 Support / Is there any way for reducing CPU/GPU usage in NGUI?
« on: July 15, 2014, 09:55:07 PM »
Is there any way for reducing CPU/GPU usage in NGUI?

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NGUI 3 Support / UIPanel or other? How can I make a 2D UI?
« on: July 15, 2014, 09:53:29 PM »
Is it only the UIPanel can deal with children's depth?  How to make chirldren clearly for mutilple depth 2D UI?

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