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NGUI 3 Support / Re: Using NGUItools.SetActive to hide and unhide buttons breaks their functionality.
« on: July 29, 2014, 02:19:33 PM »
So, I fixed it, and as far as I can tell I did just do something stupid...
I had the depth sorted in the widgets and panels correctly, but the actual Z position in Unity was the same (0) for all of them. Moving the background backwards on the Z axis by one unit fixed the issue completely and caused no side effects (still looked perfect to because of ortho camera obviously)...
So, thanks very much for all your help and apologies of a thousands noobs for wasting all that time...
LOL I'M A PROGRAMMAR
I had the depth sorted in the widgets and panels correctly, but the actual Z position in Unity was the same (0) for all of them. Moving the background backwards on the Z axis by one unit fixed the issue completely and caused no side effects (still looked perfect to because of ortho camera obviously)...
So, thanks very much for all your help and apologies of a thousands noobs for wasting all that time...
LOL I'M A PROGRAMMAR
