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Messages - treydavis76

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NGUI 3 Documentation / Re: UIPopupList
« on: September 02, 2014, 12:02:21 PM »
Being very new to scripting in Unity, how would I go about writing a script for the options inside of the dropdown menu?  Basically for each one of the options, I want something to happen when I select an option.  At this point, I'll be happy if I can get an option to just show an object in the scene (like an arrow or something) when I click on it.

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NGUI 3 Documentation / Re: UIPopupList
« on: August 27, 2014, 02:59:37 PM »
I have a popup list with 38 buttons in the 'Options' box.  How do I apply script to those individual buttons in the list?  (Each button will make the camera move to a specific location in the scene).
I have javascript created, that controls the movement, but I need to know how to apply this script to those buttons in the dropdown list.
Thanks!

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NGUI 3 Support / Panel Animations (Example 3 - Menu)
« on: August 11, 2014, 03:35:25 PM »
Hi, I'm fairly new to Unity, and even more new to NGUI, and this is my first post, so please go easy on me!

I'm having a VERY hard time figuring out the proper way to set up a menu, so that it is invisible when the game starts, opens up by hitting the "escape" key, and goes away by hitting the "escape" key again.

In the Menu example (Example 3 - Menu), a button is clicked, hiding that panel, and the second panel is animated to come into view. 

Is there ANY video out there anywhere, or step by step document, that explains how to set up an animation for a menu panel!?  I've searched everywhere I could think of!

Again, all I want to do, is hit the "escape" key, have a menu fly in with a simple position animation, and then fly out when I hit the "escape" key again.

Thank you guys for any and all help you can give!
-Trey

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