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« on: September 04, 2012, 11:14:26 PM »
That's true, however, the sprites must be placed under a panel, and the whole thing can be accidentally re-scaled by selecting the automatic button on the panel. Also, it doesn't seem to work very well with depth of field, but that could just be me.
I guess i was hoping for something like a UITexture (UIAtlasTexture) that allows one to pick a texture from an atlas, and starting dimensions for the 2d sprite (so the resultant sprites would not have to be scaled to get different sizes).
I don't mind doing the work, if you could point me in the right direction. I would be happy to post it once finished, if others find it useful.
Best,
zipper