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Topics - Evgeny

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Other Packages / How to save state FOW on level?
« on: October 31, 2016, 06:51:47 AM »
How to save state of FOW on level and then to load that state at the next loading of level?
If it's possible?

2
On a scene there is a model with custom shader something like fadeIn/fadeOut type. Through custom the camera is given to RenderTexture and this texture is applied to UITexture. UITexture don't show nothing.
In what there can be a problem?

3
NGUI 3 Support / Problem with a delay of positioning of anchors
« on: March 10, 2016, 12:49:56 PM »
I have a panel on which several buttons are vertically located.
Each following button is attached by an anchor to a bottom of previous.
At changes of height of the button, a position have to be recalculated.
But positions of buttons change not instantly, for one update, and as if in animation, i.e. it turns out that buttons as if approach to each other.
How to get rid of this effect that ALL elements were positioned for one update?

https://youtu.be/LV_G4CYSsp4


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NGUI 3 Support / Problem with position image in UITexture
« on: January 18, 2016, 01:55:00 PM »
We use the latest 4x Unity with latest 3x NGUI.
I have texture with resolution 665*75 pixels png. I  made UITexture with widget size 665*75.
And what I see in the corners :)

Now as you can see NGUI randomly changes sizes of the buttons (for some of the identical buttons it scales 1 pixel down from vertically or/and horizontally).

That leads to the buttons are not positioned properly and some strange pixel blurr/opacity effect over the buttons appears. How to fix that?

Please, help us to fix that.

Why image with IDENTICAL size look's like this? Any ideas?

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