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Topics - Mickman

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Misc Archive / $ I require an NGUI Carousel style Menu
« on: July 28, 2014, 06:15:39 PM »
Hi,

I require an NGUI 3D Carosel style menu system.   

The user can use finger swipe action to browse several main buttons on the Main Ring.   The ring rotates so the user can see each button on the ring as it rotates around..  so they can still see all buttons even buttons in the background as the ring rotates.   Imagine a 3D ring that simply spins.. The perspective is slightly above front view so you can see the entire ring, not only the front. 
 Note:  a video of the actual ring menu style in action will be provided to help with pre-visualisation. 

 Hope to hear from any interested parties.

 

2
Hi,

  Q.  How do I populate a drop down list to update the menu items labels to reflect the names of video files in an external folder ?    

    Overview:  I'm working at a skydiving centre -  customers who have just landed are able to view a short clip of their jump.. a sample clip that's in MP4 format. normally we screen each clip on a big screen & all clips in the folder simply keep looping... but

 I'm trying to develop a touch screen interface where customers choose & play their particular video & it's then displayed before them on the BigScreen.

 NGUI - I'd like to have a simple interface that displays drop down menus of each flight that contain each customers name - linking to their video. 
            * When a new video is created a new menu button with a label displaying customer name should appear within the menu.
            * If a video is deleted from the folder, the interface should update & delete the menu button accordingly.
 

The videos themselves reside in a folder on our network: videos are not all in one folder but sub folders within the video folder
     eg. skydive_videos/susan_k/video/susan_k_sample.mp4

note: we often have 15- 20 flights per day..  8 people per flight.. that's a lot of jumps & a lot of videos  :)

p.s - Hope there's enough info here to get things rolling...   
 
Best,
       Michael

 

3
NGUI 3 Support / HowTo - Unity Gui text to NGui ??
« on: August 02, 2013, 01:19:11 PM »
I'm trying to understand how to convert Unity Gui text & buttons etc...  over to a NGui Panel ?

eg.  I've created a font atlas & pulled in my images from photoshop etc.. I've even created several menus already from scratch.. but how about if my game already has some text that is already displayed on screen & I'd like to project  that basic Unity gui text  into  NGui with my cool looking atlas font...

Maybe someone can point me to a tutorial or thread where this has probably already been discussed...

4
NGUI 3 Support / Change UISlider value from 1f to 100 (int) ?
« on: April 18, 2013, 06:08:24 AM »
Hi,

  How to change ProgressBar Value to int 100  ?  ( current max = 1.0f )   

 
   

           


5
NGUI 3 Support / infrequent button actions in scenes [ Sorted ]
« on: March 21, 2013, 04:53:12 AM »
Hi,

All my buttons on my main menu work great on my iPad2 game but .... When I goto scene2  I have to tap the return button maybe 5 -10 times to get a reaction.

Range Distance vs Threshold.. what's the difference ?   
Note: the button in scene 2 is a HUD style button.     

Mick

6
Hi,

All of a sudden I have lost all of my labels on my interface ?   

I also notice many of my ADD TO buttons are no longer working .
   Label, input, pop-up menu & pop-up list are all greyed out. 

All other Widget creation "add to " buttons are still green.....   what's gone wrong ?? 

note: I tired re-loading the Atlas and font files but still it does not work.

Remedy:  I solved this by  going into the FONT MAKER tab and crating another font.. i used the same font files. Then I simply selected the new font in the Widget tool area. 


7
NGUI 3 Support / iPad 1024 x 768 BG preview in unity [SOLVED]
« on: March 17, 2013, 02:03:29 PM »
Hi,

I'm wondering.... why is it when I pull a background image (1024x768)  in my Atlas onto the scene suddenly looks huge ?

I hit play to run my scene and yet the background image is huge.   I can of course scale the image till it fits accordingly but I am under the impression this should not be required.. since I created it to be the correct dimensions in Photoshop. 

It was exported from P-shop as 1024x768  & I view the image in the inspector it shows as 1024x768. 

So I am wondering should it not align perfectly when I add it to my scene.. 
note: the game view is set to  iPad Wide (1024x768)  & it is set to center...   so it should sit  perfectly in place

 yes ??

8
NGUI 3 Support / A simple Count down timer ? [SOLVED]
« on: March 15, 2013, 04:39:10 AM »
Hi... I'm new to NGUI & am wondering how to get  countdown timer to display on screen.

I have the countdown code operating in Unity4 Pro.  with the standard Unity Gui.  but now I am learning NGUI.

Perhaps someone can direct me to either a tutorial or simple help me out. 

   


9
NGUI 3 Support / Tasharen Advanced Tutorial 2: Radio Check Boxes on /off
« on: October 12, 2012, 05:49:11 PM »
Hi,
    I am going through the basic tutorials & have duplicated check box's ( 4 times )
I  tick "Option can be none"  so each time I check a box the last one should cancel out...   but no...  they all stay on.

 I also tried grouping them under a common node but still the same issue. 

Any ideas how to fix this basic issue ?

I am running  Unity-3.5.6  & NGUI-222

 regards,
             Michael

10
NGUI 3 Support / GUI button changes object material ?
« on: September 30, 2012, 03:35:14 AM »
Hi, I'm a newbie here.... first Question

 How can I change an objects material by clicking on a button ? 

I need to create 6 buttons that change one objects texture each time I hit a button.   

 I use javascript /  iOS 6 & Unity Pro iOS

 Mick.

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