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Topics - jeldrez

Pages: [1] 2 3 ... 5
1
NGUI 3 Support / 3D Camera (perspective) and depth issues
« on: November 18, 2014, 02:46:53 PM »
Hi,
I'm trying to create 3D cards (yeah, like Heathstone) and I need them to rotate. The problem is everything with higher depth is always showing, I just need the old z-sort system for this.

There's other approach to do this?

Thanks!

2
NGUI 3 Support / Issue with the new anchoring system
« on: October 21, 2014, 03:50:38 PM »
I'm working with the new anchoring system to stretch the background to match screen size, but something weird is happening. If I tested in the editor there's no issue until I click play and the background shrink to his minimum size. You can see in the image attached the anchors goes far away from the screen and I don't know why. I tried anchoring to the UIRoot and UIPanel and it happens the same.

The hierarchy is this:
UIRoot
--GameObject (UIWindow custom script)
----UIPanel
------ UIAnchor/Center (yeah, I know is deprecated)
--------UIWidgets

At the top of the image you can see how far goes the anchoring and at the bottom the screen for reference.

*EDIT*
The only way the background keep the shape is keeping the target at center, is not what I want but at least didn't break.

What could be?

3
NGUI 3 Support / Texture Shifter
« on: September 25, 2014, 02:22:55 PM »
Hi,
I think I saw a texture with this shifter in a example scene a while a go.



It was a shader, somebody has this?

Thanks!

4
NGUI 3 Support / 3.7.3 Texture Mask
« on: September 25, 2014, 01:16:31 PM »
Hi Aren,
I tried the new Texture Mask feature and I really like it, but the child textures isn't clipping outside panel dimensions.

I've attached a screenshot with the example. In pink is the UIPanel dimensions and I move the child image but it goes out of the clipping area.

Thanks,
Emilio

5
NGUI 3 Support / Double Slice on Texture
« on: September 05, 2014, 03:05:56 PM »
Hi,
I need a double slice texture, like the image attached. I just want the green part to repeat en each side.
Is this possible?

My first thought was using 2 images; one for the center and another one for the side and repeat this one to the other side. At the end are 3 images.

Thanks


6
NGUI 3 Support / UILabel outline correctly
« on: August 28, 2014, 10:18:11 AM »
Hi Aren,
I want to know when will be fixed the outline in the UILabels, right know it's just duplicating the current character and add some offset to them. So, if you want a thick outline starts creating empty spaces.

The real outline should be a stroke around the character.

Apparently the FreeType library already have this, I'm not sure.

Could you integrate this?

Thanks!

7
NGUI 3 Support / NGUI support for Unity 4.1.04f
« on: July 01, 2014, 11:39:59 AM »
Hi Aren,
Which NGUI version will work with Unity 4.1.04f? the latest should work?

PS: We can't upgrade Unity.

Thanks!

8
NGUI 3 Support / ScrollView w/ Drag&Drop and different Panels
« on: June 12, 2014, 04:30:46 PM »
Hi,
I'm using scrollviews with soft clipping and the items inside has an UIPanel, and when you drag out and it comes back to the scrollview it clips with the scrollview even if it has a UIDragDropRoot in the parent Panel. That the correct behavior? Also we have a container where you put the selected item and you can replace it with another item, but each time you replace it the old item came back to the scrollview but doesn't clip. The coders told me they just change the parent of the item. I don't know what else they have to do. Any help will be appreciated.

The hierarchy is this one:
UIPanel [Scrollview]
|- UIGrid
|-- ItemContainer [specific script]
|--- Item [UIPanel/Collider/UIButton/DragDropItem/UIDragScrollView]

Best,
Emilio

*EDIT*
Also, if the Grid it's with 'Keep Within Panel' checked and I drag an item down and up the grid moves.

9
NGUI 3 Support / NGUI Toolbar
« on: May 09, 2014, 11:24:32 AM »
I think this is missing to NGUI.

Something similar to Extras Toolbar.

To have all the actions included in the NGUI tab in this window. I think for being an UI toolkit should have an UI toolbar.


10
NGUI 3 Support / UIPanel Soft Clipping
« on: May 08, 2014, 10:14:31 AM »
It's possible to have a different softness in X-Left and X-Right?
I would like to have Left in '0' and Right in '20'.

Thanks!

11
NGUI 3 Support / Examples broken in last version
« on: May 07, 2014, 02:37:51 PM »
Hi Aren,
I was testing the Drag & Drop examples (11 and X) and it didn't work. There's a new flow to work with this?

Thanks in advance.
Emilio

12
NGUI 3 Support / UV Shifting
« on: April 25, 2014, 02:35:55 PM »
Hi Aren,
I would like to shift a UISprite or UItexture image in the UV cords.
There's any way to do this on NGUI?

Thanks in advance.
Emilio

13
NGUI 3 Support / NGUI 3.5.5 Disappearing Widgets
« on: March 28, 2014, 04:12:22 PM »
I don't know why, but I just update to the latest version and all my widgets disappear!!
I have to select them on the Hierarchy or click on them (if they have colliders) and they appear then.

What could be?

14
NGUI 3 Support / Change widgets color at runtime
« on: March 17, 2014, 01:05:42 PM »
There's a way to change the color of several widgets at runtime?
I'm using white/light-grey assets so I add color using the widget property. But I'll like to change all the assets colors at the same time.

Example:
Change all widgets with this color to the next one:

Base)           To)
R: 255          R: 150
G: 255          G: 200
B: 150          B: 150
A: 255          A: 255

Any help will be appreciated!

15
NGUI 3 Support / UIGrid or UITable ZigZag arrangement
« on: February 24, 2014, 10:56:21 AM »
I need to create this. There's anyway more than changing the items name to this "01/06/02/07/03/08/04/09/05/10" ?
Which is the approach?

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