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Topics - lzt120

Pages: [1] 2
1
NGUI 3 Support / 3.8.2 is the final verison of NGUI ?
« on: May 31, 2015, 03:24:04 AM »
I wonder if the 3.8.2 is the Final version of NGUI and no updates any more?

2
TNet 3 Support / protocolbuffer for TNet
« on: May 22, 2015, 12:02:33 AM »
I am new to TNet and I would like to use protocolbuffer for server/clicent comnunication,any sugestion for this implement?

3
NGUI 3 Support / Modify of shader and scrollview donot clip
« on: March 26, 2015, 12:06:46 AM »
I modify the shader of "Unlit/Transparent Colored" as below list but this lead to that scroll-view does not clip any more when I am dragging. How can I fixed this ?
 
  1. //_GreyColor("GreyColor", Color) = (0.299, 0.587, 0.114,1)
  2. if (i.color.r < 0.001)  
  3. {  
  4.     col = tex2D(_MainTex, i.texcoord);  
  5.     float grey = dot(col.rgb, float3(_GreyColor.r,_GreyColor.g,_GreyColor.b));  
  6.     col.rgb = float3(grey, grey, grey);  
  7.                                
  8. }  
  9. else
  10. {
  11.     col = tex2D(_MainTex, i.texcoord) * i.color;  
  12. }  

4
NGUI 3 Support / IOC and NGUI
« on: November 30, 2014, 06:59:59 AM »
How can I use the IOC framework such as Strangeioc for UI development and any one do this before ?

5
NGUI 3 Support / UIInput And dynamic font Symbol
« on: September 15, 2014, 01:38:37 AM »
 How can I display one symbol on UIInput with dynamic font? 

6
NGUI 3 Support / 2D Event type and scrollview
« on: September 11, 2014, 07:44:05 AM »
How can I make one scroll view with 2D collides and my UI use 2D event system?
I make one collides with drag scroll view component and then the event of the elements in scroll view do not fire up.
One new 2D scroll view example is welcome.

7
NGUI 3 Support / UIButton and autoResizeBoxCollider
« on: September 10, 2014, 10:13:32 PM »
In my project, there are a lot of UIButton for the UI, but UIButton do not has the autoResizeBoxCollider and I need add one invisible widget to do so and insert the code as list in UIButton's OnInit funtion:
  1.  if (mSprite != null)
  2.         {
  3.             UIWidget temp = gameObject.GetComponent<UIWidget>();
  4.             if (temp == null)
  5.             {
  6.                 temp = gameObject.AddComponent<UIWidget>();
  7.             }
  8.             temp.width = mSprite.width;
  9.             temp.height = mSprite.height;
  10.             temp.autoResizeBoxCollider = true;
  11.         }
I wonder if this can be build in or any other ways ?

8
NGUI 3 Support / Scroll View Auto Arrange widget
« on: August 28, 2014, 02:42:31 AM »
1. How can I use the scroll view and all item inside can be auto arrange base on scroll view's width ?
2. If I need the widget inside the scroll view,  center  alight with scroll view by using UITable, how can it be done or any other way ?

9
NGUI 3 Support / Panel's overlays each other
« on: August 25, 2014, 03:49:55 AM »
How can I put one panel overlay to another panel ?by Depth? by Render Q ? Or any other way ? The result I want is to make one panel on top of any other panel.

10
NGUI 3 Support / Update UI Data on widget class
« on: June 14, 2014, 10:33:15 AM »
I wonder if there are one method in widget class to update text property in UILabel and update the spriteName property in UISprite, would be easier for updating the data for UI. As in game development, label's Text property and sprite's spriteName is the most often  property need update once the data changed.Would you like to add this in next update ?

11
NGUI 3 Support / Symbols vertical alight
« on: June 10, 2014, 09:45:41 PM »
There lack of the Alignment of vertical for Symbols which will result in incorrect looks when the symbols do not has the same size! Please refer to picture for reference.

12
NGUI 3 Support / Property Binding Editor conflicts with DFGUI
« on: June 10, 2014, 03:17:32 AM »
DFGUI has PropertyBindingEditor class which conflicts NGUI which also has the same class.

13
NGUI 3 Support / NGUI Binding system release date
« on: March 10, 2014, 05:00:15 AM »
Please if can have comunity the NGUI Binding system release date ?

14
NGUI 3 Support / NGUI3.0 EventDelegate with Parameters
« on: January 14, 2014, 03:02:14 AM »
As we can see, there is no Parameters allowed for event binding. And by using Sendmessage function, there is one parameter allowed and if this can be improved in next release ?

15
NGUI 3 Support / ReName BMSymbol.sequence on UIFontInspector
« on: January 07, 2014, 01:43:40 AM »
If I want the emotion sequence to be another name, I need delete the current symbol and add the new one. If I can rename it,it would be better.

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