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NGUI 3 Support / NGUI VR Best practices?
« on: February 06, 2017, 03:00:57 AM »
Hi,
I'm wondering what the recommend way is for implementing ngui in VR. So far I just made a hack that parents the whole GUI on the player camera so it gets rendered with the rest of the scene, to place indicators for level objects I trace a line intersecting the GUI plane.
So it sort of works...but there are issues with the GUI becoming smaller/scaled..there are of course many ways to deal with this...but I'm was wondering if there is an "official" recommend way of working with VR gui.
My game is sort of FPS game with some stats on the hud and gui elements/indicators overlaying world space objects.
/stefan
I'm wondering what the recommend way is for implementing ngui in VR. So far I just made a hack that parents the whole GUI on the player camera so it gets rendered with the rest of the scene, to place indicators for level objects I trace a line intersecting the GUI plane.
So it sort of works...but there are issues with the GUI becoming smaller/scaled..there are of course many ways to deal with this...but I'm was wondering if there is an "official" recommend way of working with VR gui.
My game is sort of FPS game with some stats on the hud and gui elements/indicators overlaying world space objects.
/stefan