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Topics - Rogdor

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TNet 3 Support / TNet 3 (Feb 11) OnNetworkConnect not firing?
« on: February 12, 2016, 07:13:07 PM »
Since I upgraded to the Feb 11 build of TNet 3 my OnNetworkConnect method isn't firing anymore. Has this changed, is there a new way to catch this event?

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TNet 3 Support / IPv6?
« on: November 03, 2015, 07:09:11 PM »
Are there plans for TNet to support IPv6, or does it already have IPv6 support that I'm just unaware of?

I'm mostly just curious at this point, but I'm thinking about future-proofing my game somewhat.

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TNet 3 Support / Confused with Target.Broadcast
« on: December 09, 2013, 08:53:27 PM »
I'm trying to implement a global chat, across multiple channels. I thought that's what Target.Broadcast would do, but it appears to only work within the current channel.

Am I just misunderstanding what Target.Broadcast is for? Is it working as intended? Or possibly I'm just using it wrong somehow.

Edit: Seems to be a bug. See below.

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TNet 3 Support / 1.7.1 and Unity 4.1.5 lockups on exit?
« on: June 10, 2013, 08:16:59 AM »
I just upgraded to Unity 4.1.5 (current) and TNet 1.7.1 and I'm experiencing lockups in the Unity editor after play, whenever a TNetServerInstance is used. If I start an external server it's fine, but when launching the server from inside the game, after play the entire Unity editor is locked up. The same occurs with a build, where the game itself will lock up on attempts to close / end it.

Just using TNet with the default examples (Example Menu, etc.) right now, nothing fancy or custom.

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