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Topics - yeahus

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NGUI 3 Support / Button stuck on Hover
« on: April 02, 2015, 06:01:37 AM »
I hate to be really vague, but something has happened to my project that has caused all buttons in one scene (but not all scenes) to get stuck in their hover states until the next input. I've done the usual googling but can't see an easy explanation anywhere - any ideas?

Thanks.

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NGUI 3 Support / Benefits of Atlas Switching
« on: August 24, 2014, 11:58:31 AM »
Aside from reduced memory usage, does having a smaller texture atlas offer any performance increases?

I'm currently optimising my game for iPhone 4, and up to this point I've just been scaling my UHD/SHD (i.e. iPad retina) GUI for different screen sizes. Will creating a lower res version of the GUI improve performance on the iPhone 4?

As an aside (and sorry for going off topic in my own thread!), is the 'Unlit/Premultiplied Colored' shader the best shader to use for performance?

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NGUI 3 Support / Use of datapath in NGUI
« on: August 19, 2014, 12:43:32 PM »
As per this post on the Unity forums (http://forum.unity3d.com/threads/ios8-xcode6-compatibility.249533/#post-1707709) it seems that datapath does not work in iOS8. From what I can see NGUI uses datapath rather than persistentdatapath in a few places - is this something I need to worry about?

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NGUI 3 Support / Tweening at the start of a level
« on: August 13, 2014, 04:06:15 AM »
I have some menus / items set to tween in at the start of a level (e.g. on the main menu the logo scales up then bounces). Sometimes this works fine, but often the tween will have finished before the scene has 'started' (for want of a better word).

I've tried starting a coroutine that waits for a couple of frames before enabling the tween, but I still see the behaviour sometimes. Is there an accepted way of dealing with this?

Thanks!

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