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« on: December 17, 2013, 12:49:45 AM »
First time poster, long time user.
Just upgraded to 3.0.7 f3 today, and a tiled sprite that is same size as screen has a weird glitch where a line exist that is transparent (pixels not being drawn?). I have attached a picture, this is running inside unity editor (game view). The tiled green grass sprite is dimensions 800 x 600 at depth 1. The sprite behind it is blue with the same dimensions but depth 0.
I expected the screen to be completely green, but what I get is a small blue line in the green grass sprite. If I change the green grass sprite's dimensions to 801 x 600 or 799 x 600, the blue line goes away.
Prior to updating, every worked, from NGUI 2.x, NGUI 3.0.6, up to today when I upgraded. I am pretty well antiquated with NGUI so I am sure it is not a settings or script error. I will be rolling back my version till this is fixed.
Oh also (but unrelated), last time I switch to publish for Flash I got an error about some variable being ambiguous . So I casted it , and the whole console exploded with errors. Does the newer versions of NGUI support Flash?