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Topics - Carbonite

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NGUI 3 Support / Advanced Anchors at runtime
« on: June 18, 2014, 04:19:07 PM »
I haven't been able to find anything on setting advanced anchors at runtime. SetAnchor seems to only setup a unified anchor. I added an overload to fix this. If it is the correct way, could we get it added to the next update?

        /// <summary>
   /// Anchor this rectangle to the specified transform using an advanced anchor system.
   /// </summary>
   
   public void SetAnchor (GameObject leftGO, int left, GameObject bottomGO, int bottom, GameObject rightGO, int right, GameObject topGO, int top)
   {
      Transform tl = (leftGO != null) ? leftGO.transform : null;
      Transform tr = (rightGO != null) ? rightGO.transform : null;
      Transform tt = (topGO != null) ? topGO.transform : null;
      Transform tb = (bottomGO != null) ? bottomGO.transform : null;
      
      leftAnchor.target = tl;
      rightAnchor.target = tr;
      topAnchor.target = tt;
      bottomAnchor.target = tb;
      
      leftAnchor.relative = 0f;
      rightAnchor.relative = 1f;
      bottomAnchor.relative = 0f;
      topAnchor.relative = 1f;
      
      leftAnchor.absolute = left;
      rightAnchor.absolute = right;
      bottomAnchor.absolute = bottom;
      topAnchor.absolute = top;
      
      ResetAnchors();
      UpdateAnchors();
   }

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