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Topics - alexsan99

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1
 I'm trying to make this effect in my game using NGUI:
-Player clicks a Button (buy something or trade)
-Panel is activated and Label/message shows up -> popup
-Panel has two Tweens attached: position and alpha

This works fine when I use such approach for popup windows, where there is a 'Close button' inside window that resets Tweens and disables Panel/Item. 'Close button' has "UIButtonActivate" script attached.

But I cannot make it work in similar way without button/Onclick event: I'm trying to disable Item and reset Tweens via script.
I need to deactivate and reset everything after a few seconds via script, otherwise Tweens are not repeating, of course.

What is the right way to do that?
wondering if there is a solution similar to UIButtonActivate script, but without onClick? after Tweening is done

2
For some reason Sprites and Labels after migrating NGUI from 2.7 to 3.6 are not as sharp and clear as before? 
Tried many things, but quality is still not as good as I created with 2.7 (the same images and fonts)

This is what I tried (working with Unity 4.5.2 free version):
-imported into empty project NGUI 2.7 - looks perfect! sharp quality of sprites and labels.

-tried importing NGUI 3.6 in empty project - no matte what I do, all sprites and labels are slightly blurry,
the only thing that improves the situation was to scale down a bit every sprite and labels, but still
not pixel-perfect as it should be and as it was with 2.7; UIRoot has 'PixelPerfect' as scaling style

Wondering what am I missing?
Anyone knows what could be the problem and how to fix it? Would be really great, appreciate it!

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