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Heyho community,
im currently getting a strange error, but before i can explain the problem i should give you a small insight.
What im trying to do, is using different scripts from a GameObject depending on which checkbox is selected.
There are 3 scripts:
- The first is for XY Rotation of an object
- The second just rotates it in X
- The third just rotates it in Y
So i did this:

I've created 3 dummys. The first, obj_ gets the Rotation for XY, dummy2 gets rotateY and dummy gets rotateX. Then i created the 3 checkboxes, all of them have the UICheckbox Controlled Component and as parameter the corresponding object (obj, dummy2, dummy).
When i start the game, the radiobutton for rotateXY is default, works pretty well. But: When I now select the radio for RotateY (dummy2) its still possible to rotateXY. When I select the radio for X it works. Afterwards Y works too. So i have to select X first, before Y is working proper. I know my English isnt the best, so here are some screens.






Hope you guys can help me / give me some tips how to realize that more efficient.
Regards