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Topics - zipper

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NGUI 3 Support / UISprite.sprite
« on: November 15, 2013, 12:27:22 AM »

Just wondering if the removal of UISprite.sprite was intentional. I didn't see anything about it in the docs.

I have some code that iterates through albums and

  1. Picture.sprite = Picture.atlas.spriteList[_index]; // -> used to work

just feels better than

  1. Picture.spriteName = Picture.atlas.spriteList[_index].name;

It's a minor quibble, but i think setting the sprite directly is useful.

TNet 3 Support / Simple One Way Communication
« on: November 07, 2013, 01:22:16 AM »

I have a project that is split between a UI application on a touch display (UI.exe), and a 3D content program on a huge wall display (3d.exe).

I just need to send one way commands from UI.exe to 3d.exe.

Since i love NGUI, i purchased Tnet to do it, but i am kinda stuck, and under a heavy deadline (work as usual...).

Would you be so kind as to give just a quick example of sending a simple color change command initiated by a mouse click from UI.exe that changes the color of anything in 3d.exe?

One example and i can get it from there.

Thanks so much,

NGUI 3 Support / NGUI Atlas to 2d Planes with main camera
« on: September 02, 2012, 06:20:59 PM »

First, thank you for one of the best Unity plugins!

I need to create a game with thousands of static 2d stylized trees, houses, animals, etc, which are positioned within a 3d landscape.

I can create atlases with NGUI, but how do i apply the sub-atlas images to regular planes in Unity which are rendered by the main camera?

I just want the 2d sprites rendered through the regular render pipeline, and sorted by regular z-depth.

Thank you for any help,

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