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Topics - eco_bach

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NGUI 3 Support / Dynamically change UIPanel TextureMask Offset value
« on: January 30, 2017, 02:44:49 PM »
Ok, so i am successfully masking using a texture mask. Now I need to dynamically change the offset of this mask.
From another class I have a reference to my UIPanel as 

public UIPanel overlayPanel;

and then a reference to the actual Texture2D Texture Mask as  overlayPanel.clipTexture;

So, how do I change the x offset of this Texture2D thru code?

2
NGUI 3 Support / Mask a NGUI Texture?
« on: January 29, 2017, 06:55:05 PM »
Hi
I have a Texture 2D inside a NGUI panel object that I need to mask. And then dynamically move so that more of the texture is revealed.

I've never attempted to mask an NGUI texture before.
Can anyone suggest how this is done?

3
NGUI 3 Support / UI Panel Depth vs Sorting Layer and Sort Order
« on: January 19, 2017, 12:23:53 PM »
Finding the whole depth management thing quite confusing in NGUI.

Can anyone clarify the relationship between the
1 UI Panel Depth value,
2 Sorting layers
and
3 Sort order?

4
Hi
Would appreciate some feedback for a simple video playback application.
I am using 2 3rd party assets.
1 is AVPROVideo to play a full screen HD video

The 2nd is the odometer asset from the Asset store which depends on NGUI.

I am using a single NGUI 2D UI component
The AVProVideo player can target the NGUI UI texture inside the 2D UI component so only a single Camera (NGUI) is being used for both the video and odometer asset.

If I want to put an asset 'on top of' both my video and odometer, does it have to be a NGUI asset, or can it be a regular Unity Sprite or game object?
How would I create a 'camera in camera' or inset camera using a 2nd camera for debugging purposes?


5
NGUI 3 Support / Frame rate Counter that is NGUI 3 compatible
« on: January 17, 2017, 12:33:13 PM »
Hi, my trusty standby, Advanced FPS Counter from the Asset Store does not seem to be NGUI compatible.

Can anyone recommend a solution that works?

6
NGUI 3 Support / png+alpha on top of(higher depth) 2D UI
« on: January 16, 2017, 09:13:42 PM »
Hi
Ngui novice. I have a 2D UI with a nested Prefab. I need to put a png with alpha on top of this nested Prefab. I've tried everything but no luck so far.
Can anyone help?

7
NGUI 3 Support / Fully compatible with latest Unity 5.5?
« on: January 11, 2017, 02:32:12 PM »
Hi
I want to use an asset that is nGui dependent but have never used nGui yet.

This is for a desktop deploy(no mobile)

Can anyone confirm that nGui is fully compatible with Unity 5.5?

8
Other Packages / Tasharen Water - scalability of waves
« on: August 05, 2015, 10:27:05 AM »
I have a large urban pond that I need to simulate, so no large waves, more like large 'ripples'. Does Tasharen Water scale nicely to create this effect?

9
Other Packages / Tasharen Water - does it properly reflect spotlights?
« on: August 05, 2015, 10:03:11 AM »
About to purchase but need to confirm, does it properly reflect spotlights? Apparently the built in Water Pro doesn't.


Also would love to know if it would work with the LightShafts (volumetric lighting) script on github. So far in my tests WaterPro essentially 'breaks' LightShafts, I can't get it to work when WaterPro is activ e in my scene.

Any shader expert feedback appreciated!!

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