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Messages - mohydine

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1
TNet 3 Support / Re: Custom Object Creation functions (1.8.0+)
« on: May 14, 2014, 01:13:42 PM »
Hello ArenMook,

Does the OnCreate Method require to be static?


Thanks

2
NGUI 3 Support / Re: Text baseline calculation
« on: March 09, 2014, 07:42:06 AM »
Hi,

So I having some issues with the baselines too ;)
Here is a rich text editor I am creating for NGUI:
http://forum.unity3d.com/threads/233204-Rich-Text-Editor-for-Unity-Alpha-0-1

And yes baseline is still a bit off but I am working on it. ArenMook, why do you say that the baseline is somehow a bit unreliable?

Stephane

3
TNet 3 Support / Re: Support for Bluetooth connected devices?
« on: September 20, 2013, 04:51:53 PM »
Hi Arenmook,

Is bluetooth supported now?

Stephane

4
NGUI 3 Support / 2.6.4 is awesome performance wise
« on: August 20, 2013, 02:06:09 AM »
Hi ArenMook,

I see you change the way the geometry is updated in 2.6.4 right? I see a 2-3x time improvement when scrolling a view with a lot of shit inside.

Great work!

Stephane

5
NGUI 3 Support / Dynamic Font dynamic resizing?
« on: June 04, 2013, 04:31:31 AM »
Hi ArenMook,

Is it possible to resize a dynamic font at runtime in order to always achieve pixel perfection for labels whatever the screen size is? Or is it just an Editor feature?
If so, do you have a few hints for this?

Stephane

6
NGUI 3 Support / Panel Clipping and UILabel
« on: October 10, 2012, 12:25:28 PM »
Hello,

First, I love NGUI. I am trying to use it for a book reading application that has very high constraints on the quality. I have a few questions:
-Panel Clipping:
Since I had a panel that had too many vertices (81 000K), I created a panel as a children of the latter one, then added some widgets to it. That solved the problem of vertices, but then I lost the capability of doing clipping. Since I am using the ScrollList, this leads to some strange behaviors.
Any idea why the clipping does not work? Any workaround or fix?

-UILabels:
I am using french as language and I'd like to add a bullet point to text that has entered into the UILabel Inspector. I could not find a way to do that. Any idea?

Thanks in advance

Stephane

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