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NGUI 3 Support / Re: Optimization Question
« on: February 09, 2014, 11:42:45 PM »
Sorry about the delayed response here guys-- but just wanted to voice my appreciation for the responses.
Cripple, its great to have the opportunity to talk with another TD Dev. I'm certainly happy and willing to have your advice as far as 2D implementation for Creeps go.
We don't have a pro license for Unity (yet), so at the moment I'd have to build my own atlases. Though, it seems sensible to me to just utilize nGui's Atlas Maker to do this easily and quickly right from Unity. However, past that, if you think performance would be improved by utilizing unity's 2D capabilities I'd certainly love to have some insight into your own process!
As for pathfinding and targeting, I'll be building those ground up myself. I've picked up a pretty good pool manager so I expect optimization to be fairly manageable. If you'd like/be willing to carry on this conversation outside of the forums here feel free to email me. Thanks in advance for the help! And thanks for the response as well Michael.
Cripple, its great to have the opportunity to talk with another TD Dev. I'm certainly happy and willing to have your advice as far as 2D implementation for Creeps go.
We don't have a pro license for Unity (yet), so at the moment I'd have to build my own atlases. Though, it seems sensible to me to just utilize nGui's Atlas Maker to do this easily and quickly right from Unity. However, past that, if you think performance would be improved by utilizing unity's 2D capabilities I'd certainly love to have some insight into your own process!
As for pathfinding and targeting, I'll be building those ground up myself. I've picked up a pretty good pool manager so I expect optimization to be fairly manageable. If you'd like/be willing to carry on this conversation outside of the forums here feel free to email me. Thanks in advance for the help! And thanks for the response as well Michael.