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NGUI 3 Support / Re: UIPopupList item labels have a Z depth of -1
« on: April 21, 2017, 11:37:36 PM »
Also, using the "On Top" option wasn't working for me. It was offsetting the position of the menu when it popped up.
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I did actually-- I added a drop-down that lets you choose whether it will react to a press or a click.
I was just saying it's a super trivial change to swap OnPress to OnClick. Only two lines have to change.
You have the source code for the popup script. Just modify it to suit your needs.
I just did this simple test:
1. New scene.
2. Added a panel.
3. Added a child sprite with a collider to it, UIDragObject on it set to point to panel from #2.
4. Added a scroll view underneath panel from #2.
5. Added a sprite underneath the scroll view.
Running the scene and dragging the sprite from #3 works fine and there are no hitches. What are you doing differently?