Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hmnyari

Pages: [1] 2
1
NGUI 3 Support / Atlas broken when change app
« on: August 10, 2015, 11:01:53 PM »
i am using iphone6
ngui 3.9.0
unity5.0.3

play game using iphone6
->change to another app
->when back to game, atlas broken 1 second(screenshot1) then back to normal(screenshot2)

would you please why this happened?
thank you

2
NGUI 3 Support / unity 5.0.2f1 error appeared
« on: June 03, 2015, 11:54:30 AM »
Assets/NGUI/Scripts/Editor/UIPrefabTool.cs(418,77): error CS0619: `UnityEngine.Resources.LoadAssetAtPath(string, System.Type)' is obsolete: `Use AssetDatabase.LoadAssetAtPath instead (UnityUpgradable)'


when I updated unity to 5.0.2f1 today, this error appeared

would you please help me how can I fix this error?

thank you :)

3
NGUI 3 Support / Re: I want to know about future of NGUI
« on: August 22, 2014, 06:25:49 AM »
Not much to say. NGUI will stay as it is at least for now, and if the demand is there, development will continue. It's not going away, just because there's a competitor. Besides, from what I've seen so far of uGUI, there's no reason to use it over NGUI as such, as it's basically the same but less. This is just from a quick overview though, so take it with a grain of salt.

thank you for reply.
continue development please, I love NGUI  ;D

4
NGUI 3 Support / I want to know about future of NGUI
« on: August 22, 2014, 01:24:19 AM »
unity 4.6 beta released.
4.6’s new UI tool is similar to NGUI.

I want to know about future of NGUI.

5
NGUI 3 Support / Re: I found UIButton Bug
« on: May 20, 2014, 11:44:19 PM »
OK. Thank you ArenMook  :)

6
NGUI 3 Support / Re: I found UIButton Bug
« on: May 19, 2014, 05:12:48 AM »
watch this third video please.

https://www.youtube.com/watch?v=JQAL7yOWsJA&feature=youtu.be

i notice that problem is " box collider + uibutton ".

but I don't know why.

help please.


7
NGUI 3 Support / Re: I found UIButton Bug
« on: May 18, 2014, 11:45:33 PM »
Is the "Bright" sprite referenced on the button? You should likely be changing the button's "normal sprite", not the sprite directly.

Thank you ArenMook.

I tried but not work.

watch this video please.

https://www.youtube.com/watch?v=McU2MTk9MyQ&feature=youtu.be

Am I wrong?

How can I change Sprite??

8
NGUI 3 Support / I found UIButton Bug
« on: May 16, 2014, 02:56:36 AM »
https://www.youtube.com/watch?v=hcnp714S6-k&feature=youtu.be

watch this youtube please.

how can I fix it??

version is 3.5.9

9
NGUI 3 Support / Re: how to change uisprite size??
« on: February 27, 2014, 08:23:13 PM »
UISprite inherits from UIWidget, which has ".width" and ".height" fields.

thank you rain!!  :)

10
NGUI 3 Support / how to change uisprite size??
« on: February 27, 2014, 03:27:23 AM »
xxx.getcomponent<uisprite>().size???

how can i change size??

11
NGUI 3 Support / Can I change keyboard language?
« on: November 20, 2013, 09:57:52 PM »
hello.
i'm using UIInput class and I want to know how can I change keyboard language to english when I touch the inputfield at android and iphone.
i'm using japanese and english.

1.open another application
2.change keyboard language to japanese.
3.open my application and touch inputfield.
4.japanese keyboard appear.

I want to change 4.(japanese keyboard to english keyboard)

help please.
thank you

12
NGUI 3 Support / How can I change UICheckbox to UIToggle?
« on: November 07, 2013, 09:01:51 PM »
I saw youtube upgrade guide
but I can't understand...
this is my previous code(2.6.3)

checkBox.GetComponent<UICheckbox>().eventReceiver = anyGameObject;
checkBox.GetComponent<UICheckbox>().functionName = "WhenActivate";


How can I change this codes to using UIToggle(3.0.4)?


13
NGUI 3 Support / UILabel max line is not work
« on: July 03, 2013, 11:38:50 PM »
using 2.6.3
 
--setting--
shrink to fit ON
max width xxx
max line 1

max line 1 is not work
when my text become long , line over 2

in previous version(2.5.x) max line 0 = max line 1 and works perfectly
in 2.6.3 , i need to set all my UILabel's max line 0 to 1
also it's not work...

is this bug? is there any plan to fix this in next version?

ps.
so I found solution.
copy and paste UILabel.cs of 2.5.x and delete OnUpdate() inside UILabel.cs

14
NGUI 3 Support / Re: Performance UIPanel in UIDraggablePanel
« on: July 01, 2013, 01:46:16 AM »
thank you Nicki , ArenMook

Looking at the original video, you seem to have "New" text fading in and out on every single label.

Doing this causes the entire buffer to rebuild every single frame.

You need to stop doing this if you care about performance. Changing things every frame is VERY BAD for performance.

maybe New is not problem. Even if  I delete New label result is same .

I tested NGUI example (scroll) using 100 object

test was really fast. always 60fps

I think problem is my scene (but I don't know what is problem..)

When I figure out the reason I will notify you

thank you spend time for me  :)


15
NGUI 3 Support / Re: Performance UIPanel in UIDraggablePanel
« on: June 30, 2013, 02:26:22 AM »
OK, I see what you're trying to do.

I would do it like this:

Remove the default UIPanel on the player box.

When you change the playerbox state to be draggable, add a UIPanel to the playerbox or spawn a secondary playerbox instead and have this one have it's UIPanel as you do now. When you release it, you can remove that UIpanel again.


Does that help?

Thank you for answer me

but performance is not changed.

when I start drag , frame down to 20~30

when stop dragging ,frame up to 60 

I think problem is not UIPanel

maybe problem is dragpanel script series

I recorded profiler but I don't understand this result means;;

watch this at 1080p please

http://www.youtube.com/watch?v=CmOqQeWo1BM

thank you :)

Pages: [1] 2