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NGUI 3 Support / Re: Font Maker corrupts atlas
« on: February 26, 2014, 06:33:06 PM »
I'm seeing the same problem, it occurs when the Font Maker rearranges the underlying atlas but doesn't change the other font prefabs that reference that atlas.
This messes all the UVs in the prefab and leads to the effects.
You can fix it by manually editing the prefab in a text editor or force Font Maker to regenerate the prefab of the other Fonts.
This messes all the UVs in the prefab and leads to the effects.
You can fix it by manually editing the prefab in a text editor or force Font Maker to regenerate the prefab of the other Fonts.