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Messages - Nezabyte

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NGUI 3 Support / Re: My Big List of Anchor Complaints
« on: February 18, 2014, 07:39:59 AM »
..prior to my departure from the company, but as with all Unity's features go it may be many months until it's actually live.

Wow, wait a minute, you left the company? What does this mean for the future of the UI system they were building? :o

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: January 25, 2014, 08:46:38 AM »
- Max characters per line for a UILabel

- Build-in support for tooltips to stay on the screen. I managed to achieve this by copying some code from the draggable object script, though it's slightly wonky for some reason.

- Resolved this with a derived UITooltip but would be nice if it was already built-in - if the game object it's hovering over suddenly gets disabled or destroyed, make the tooltip disappear as well. For example, I hovered over an item in inventory to view tooltip and pressed "I" on my keyboard to quit the inventory screen (panel gets disabled). the tooltip stays at the exact spot and is visible until I try to hover over a different game object that triggers the tooltip.

- A way to terminate the OnDrag event after it starts. for example, I have a ship hardpoint with equipment that I allow the user to switch out with other equipment, but I disallow the user from taking the equipment out. with my current implementation, I'm able to prevent the user from moving it, but the error sound plays continuously until I stop dragging my mouse around with left-button held down.

- In the quest log example, I noticed the text shrinks away via scaling when you collapse a quest title. would love the option of it just rolling back in and having the text clipped instead.

- A tutorial video dedicated to tweening tips and tricks. one thing I'll be implementing at some point is tweening icons within a grid (e.g. status effects). I'm imagining it'll involve a combination of tween scale, position, and perhaps alpha (icons quickly appear and slide into their grid positions).

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NGUI 3 Support / Anchoring a UIPanel vs anchoring a UIWidget ?
« on: January 08, 2014, 02:40:08 PM »
I'm in the process of learning the new anchoring system via 3.0.8 f7, and there's one thing that I'm still a bit confused about. Through my experiments, it seems that you can't anchor a UIPanel to the UIRoot, but you can anchor a UIWidget to it. If I try to anchor a UIPanel, the yellow relative lines all go to the center. If I use the deprecated UIAnchor script, I can make it behave as desired. Is this intentional?


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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: January 05, 2014, 04:10:40 PM »
It would be great if NGUI scripts were in their own namespace; helps avoids conflicts with other assets.

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NGUI 3 Support / Re: 3.0.6 OnClick() last hit issue
« on: November 25, 2013, 07:48:04 PM »
Was the way raycasts or the UI camera work for NGUI changed? I reverted back to 3.0.5, and the button is working normally again, but I'm not 100% sure if it's NGUI or some other code.

In any case, I'll try to upgrade again then try hoveredObject instead. Thanks for the tip.

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NGUI 3 Support / 3.0.6 OnClick() last hit issue
« on: November 25, 2013, 07:26:42 PM »
We upgraded to the latest version of NGUI, and for some reason the last hit is now "UI Root (2D)" despite the UICamera debugger saying the last hit was "Button_Spawn".

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NGUI 3 Support / Re: For UITooltip, how is OnTooltip() called?
« on: August 15, 2013, 05:27:30 PM »
Cool, thanks

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NGUI 3 Support / Re: Radial menu
« on: August 14, 2013, 08:31:59 PM »
Cool, thanks to both of you for the ideas.

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NGUI 3 Support / Radial menu
« on: August 14, 2013, 08:24:40 AM »
I would like to create a radial menu with NGUI. What would be a good starting point to implement this behavior?

I'm thinking I could have the 2D radial menu as part of the scene and move around as needed like the Tooltip object, but I'm not sure about adding menu options with sprites dynamically and in a circular shape around a 3D object in the scene.

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NGUI 3 Support / For UITooltip, how is OnTooltip() called?
« on: August 14, 2013, 06:05:12 AM »
I'm working on implementing an inventory system and am studying all the connections involved for "Example X - Character". There is a function called "OnTooltip", but I didn't see anything referencing it in MonoDevelop. What is calling that function?

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