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Messages - pixeluche

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1
NGUI 3 Support / Resolution question
« on: March 24, 2014, 12:18:49 PM »
Hello, I`m developing an app (for PC and Ipad) where I use a mutiple UItexture. My textures are 1024x1024 with 72ppi.

All texture have been looking fine on PC, BUT the last friday my customer connected  his laptop to a TV  and the texture image looks a little blurry, my unity project was setup in 1024x768.

so, how can I improve the look? All the image-texture I use are renders,

a solution could be textures of 2048x2048 72 ppi ? it`s my first idea, but I don`t know if it will fix that issue.

2
Thanks ArenMook!

3
You are right kitgui and thanks for your response,  now I want to know what button was clicked...?

I already check what you tell me, but the documentation say:

Quote
ID of the touch or mouse operation prior to sending out the event. Mouse ID is '-1' for left, '-2' for right mouse button, '-3' for middle.

It`s an static integer variable, it returns me a integer... how could I use to know what button was clicked?

below say

Quote
OnClick () is sent with the same conditions as OnSelect, with the added check to see if the mouse has not moved much. UICamera.currentTouchID tells you which button was clicked.

4
NGUI 3 Support / Anyway to send parameters using UIButton (or similar?)
« on: January 22, 2014, 06:43:19 PM »
Hello everyone,

I wonder if, is possible send parameters through UIButton or similar component, I didn't find a way to do that, I mean, a specific component that allow you send them to a method.

Thanks for your responses.

5
My scene it`s really simple (with Version: 3.0.8 f7 from scratch) and I have the same issue....

Would anyone know how to fix that?

My scene it`s a scrollview with a grid and many sprites sorted in vertical (yes, some of them are outside of the clipping range)....and that`s all.... it works  fine when I play, but console says:


Quote
   
Invalid parameter because it was infinity or nan.
UnityEngine.BoxCllider: set_center(Vector3)

dest.radius>=0.0f
UnityEngine.BoxCollider:set_center(Vector3)
 


thanks....!




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