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Messages - Rajmahal

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1
Misc Archive / My Released NGUI games
« on: October 14, 2017, 09:59:26 AM »
Hey guys,

Just wanted to show off my games that all use NGUI.  I build tactical RPG's on the mobile platform and am slowly moving onto PC / Steam.  I absolutely love NGUI and hope it never dies.  :)

My fantasy series (Demon's Rise) has done well and won several awards.  Touch Arcade rank it as among the top 10 tactical RPG's of all time on iOS and Pocket Tactics awarded Demon's Rise 2 their 2016 best RPG of the Year award.  The futuristic version, Strike Team Hydra, is also doing well and was released a couple months ago.

Here are links if you want to check them out.

https://itunes.apple.com/us/app/strike-team-hydra/id1262093285?mt=8

https://itunes.apple.com/us/app/demons-rise-2-lords-of-chaos/id1153028211?mt=8


2
NGUI 3 Support / Forum user not getting activation email
« on: May 01, 2014, 06:53:21 AM »
Hi,

Not sure where to post this but a user on the Unity forum said he bought NGUI and registered for the forum but didn't receive the email activation so is unable to post his questions.  His account is "Evil-Dog".  Can you please activate it?

thanks,

Raj

3
NGUI 3 Support / Re: Compile Error when Building for Windows Store App
« on: April 10, 2014, 02:36:11 PM »
Actually never mind .... performing the commenting out steps worked.  Can you please include these fixes in the next update. 

Many thanks,

4
NGUI 3 Support / Re: Compile Error when Building for Windows Store App
« on: April 10, 2014, 10:29:13 AM »
Just to clarify, I'm having an issue with building to Windows 8.1 store and the linked fix is for Windows phone 8.

Can you let me know what would be the necessary code fix for Windows 8.1 store builds?

5
NGUI 3 Support / Re: Compile Error when Building for Windows Store App
« on: April 09, 2014, 05:56:41 PM »
Fantastic ... thanks for the quick reply!

6
NGUI 3 Support / Compile Error when Building for Windows Store App
« on: April 09, 2014, 02:42:38 PM »
Hi,

I'm running into a compile error when I try to use NGUI in a Windows Store Build.  I'm using the latest version of Unity (Pro) and NGUI.  I've tried creating just an empty project with NGUI as the only asset and when I try to Build in Windows Store, I get the following error:

"Assets\NGUI\Scripts\Internal\EventDelegate.cs(102,2): error CS0246: The type or namespace name 'MethodInfo' could not be found (are you missing a using directive or an assembly reference?)"

Is there any way to get around this?  I get the same message in my current game project and I would really like to keep the NGUI components and submit to the Windows Store this month.

Thanks,

Raj

7
NGUI 3 Support / Re: Inventory System Questions
« on: February 10, 2014, 07:24:09 PM »
Actually, I think I figured it out.  I may just continue with it for a bit longer ... though I will go through the new tutorials as I was last using NGUI in the v2.0 days.


8
NGUI 3 Support / Re: Inventory System Questions
« on: February 10, 2014, 05:56:18 PM »
Thanks ... I'll do that.  The Character X example has really done my head in.    :'(

9
NGUI 3 Support / Re: Character X Example - Backback and UICursor icon sizes
« on: February 10, 2014, 05:46:16 PM »
Yes, I did ... I found that doing so didn't affect the size of the objects spawned at runtime.

I found a fix but it involved essentially hard coding the size of the UICursor and backback icon sizes.  I'm okay with that as it's fine for my game it might be something you want to look at if it is a bug.

10
NGUI 3 Support / Inventory System Questions
« on: February 10, 2014, 04:50:06 PM »
Hi,

I'm trying to incorporate the inventory system in the Character X example in my game and I'm having some difficulty.  I have the backback and item slots set up and am able to create items and drag them around from the backpack to the item slots.  However, I'm having difficulty figuring out where I can put my scripts to handle changes in an inventory item slot.  For example, if I drag an inventory item that is a piece of armour onto the armour item slot, where in the code can I call some function that applies the effect of that armour on the character in my game.  I've tried a few different places, but it's not giving me the desired effect.

Would appreciate any guidance.  Many thanks,

11
NGUI 3 Support / Re: Character X Example - Backback and UICursor icon sizes
« on: February 10, 2014, 12:51:20 PM »
Also, I have reproduced this in the original Character X example and confirmed that it also always draws the inventory item icon at a fixed size, regardless of the dimensions of the Icon attached to the Storage Icon Template prefab.

12
NGUI 3 Support / Character X Example - Backback and UICursor icon sizes
« on: February 10, 2014, 12:47:29 PM »
Hi,

I'm using the Character X example in my game's inventory UI and I've run into an issue.  Regardless of what I do, when I drag an inventory item onto a slot in the backpack UIItemStorage grid, the icon is always drawn at 120x120, which is bigger than the UIItemStorage grid size of 79x79.  Similarly, when dragging the item, the UICursor that shows the item as it is dragging is also created at dimensions 120x120. 

I see that the backpack UIItemStorage grid uses a prefab (Storage Icon Template) to draw the icon when there is an item in a slot.  I have tried adjusting the dimensions of that prefab's Icon object to 79x79 but at runtime, the icon is always drawn at 120x120.  Similarly, I have tried adjusting the UICursor's sprite object to 79x79 but it is also drawing at 120x120.

I've tried to search in the code for where the dimensions of these icons is assigned since it doesn't grab them from the prefabs but I'm not able to find it.  Can anyone help?

13
NGUI 3 Support / Re: Trouble incorporating inventory example into my scene
« on: February 08, 2014, 08:53:19 AM »
I figured it out this morning.  I had the whole inventory menu on an anchor that was using the wrong camera.  Lesson learned.   :)

14
NGUI 3 Support / Trouble incorporating inventory example into my scene
« on: February 07, 2014, 05:35:22 PM »
I'm trying to use components of the inventory example in my existing game scene and it seems work fine except that when I click on an inventory item and try to drag it, the item disappears from view.  Similarly, if I left click on the item, it also disappears.  However, if I then either complete the drag motion on a valid inventory slot or left click again on a valid inventory slot, the item moves to the slot.  Essentially the item just disappears when I begin dragging it.

I've looked over the settings for a few hours now but I can't seem to find where I've broken it.  Can anyone give me some clues as to what I might have done wrong?  Many thanks.

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