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Messages - Rapkannibale

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NGUI 3 Support / Re: Can I use any sprite as a button?
« on: February 20, 2014, 10:35:57 AM »
Thanks Aren!

I watched that tutorial and it was very helpful in deed. I think this extension will be able to do everything I need it to do, especially since I will be starting with very basic concepts.

So if I understand you correctly, I could still drag my 2D image of the tavern into my scene, then add a collider using the contextual menu (or short cut) and then add the button script to it and it should work?


NGUI 3 Support / NGUI for Unity book by Pack Publishing - too outdated?
« on: February 20, 2014, 10:32:59 AM »

A friend of mine has offered to loan me the above mentioned book so I can learn to use NGUI. However that book is based on NGUI version 3.0.2 if I read correctly. Does that mean that the information and workflows described in the book will be too out of date, or do most things still apply even with the newest version of NGUI?

Thanks in advance!

NGUI 3 Support / Can I use any sprite as a button?
« on: February 20, 2014, 10:01:03 AM »

I am very much new to game development and am looking into tools that will make it easier for to make some very simple prototypes. NGUI seems like an amazing tool, but I do have a question before I decide to buy it.

Is it possible to use any sprite and make it into a button?

For example, let's say I have an image of a tavern building. Could I attach one of the new 2D Box Colliders and the attach a button script to it and take advantage of all the cool functionality that comes with it?

So far all the examples I have seen have been with rectangular buttons.

EDIT: Forgot to ask. Does this extension take advantage of Unity's new 2D features or is it completely separate from those?

Thanks in advance.


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