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Messages - Anadin

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NGUI 3 Support / Re: TweenHeight changing anchor left and right
« on: June 02, 2014, 12:46:57 AM »
So, I can make this happen reliably but ONLY if I set the game view to 5:4 aspect ratio...

Very odd indeed. Just did with NGUI 3.6.2

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Super Useful - thanks!

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Misc Archive / Re: NGUI for UE4?
« on: April 06, 2014, 04:34:33 AM »
Very much +1 here from me, NGUI is getting stronger and stronger - loving the update and I would also certainly pay for UE4 access

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NGUI 3 Support / Re: Long Popup List
« on: December 10, 2012, 05:05:20 PM »
Hey Adam, are still going to upload snippets?

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NGUI 3 Support / Re: Colour Tint and Colour Spaces
« on: September 22, 2012, 01:46:39 AM »
Bumping..

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NGUI 3 Support / Colour Tint and Colour Spaces
« on: September 20, 2012, 10:02:13 PM »
Hi, I have a problem where the tint applied to my font is different depending on colour space used. Can this be addressed?


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NGUI 3 Support / Re: Snapping with Scroll view camera
« on: September 16, 2012, 11:16:08 PM »
Thanks!

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NGUI 3 Support / Snapping with Scroll view camera
« on: September 16, 2012, 06:59:10 AM »
Hi, I am currently using the Draggable panel with UI grid but as I want to put 3D objects in the slot, it might make more sense to use the draggable camera functionality as I can place a depth mask on an object to fade off the 3D objects inside the view rectangle. My only issue is I can't see how to make the UITable snap like I can with the UIGrid - is this built in functionality or would we need to add it?

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NGUI 3 Support / Clipping without fixed function shader
« on: July 10, 2012, 02:38:10 AM »
I need a non-fixed function shader but only seem to get the right results in my UI if I use the Transparent Colored shader (which is fixed function).

Is it possible to get/make this shader not fixed function?

If I try and use Alpha clip or Soft clip I get large grey areas on some of my sprites :(

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