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Messages - Cripple

Pages: 1 2 [3] 4 5 ... 8
31
NGUI 3 Support / Re: How to use TweenAlpha?
« on: January 10, 2014, 08:31:33 AM »
Don't you have another script which could affect the alpha of the game object, such as 'AnimatedAlpha' ?

32
NGUI 3 Support / Re: How to use TweenAlpha?
« on: January 10, 2014, 08:21:57 AM »
Hi, here is the documentation about tweens : http://www.tasharen.com/forum/index.php?topic=6760.0

If you want to start to tween the alpha of a widget by code, you have to use this :

TweenAlpha.Begin(gameObject, 0.3f, 0.0f);

33
NGUI 3 Support / Re: Limited support January 9th to 16th
« on: January 08, 2014, 02:33:06 PM »
I will try to watch the forum more than ever to help people during this period :P

34
NGUI 3 Support / Re: NGUI 3.0.8 - Uniform Scaling and Scale-from-Center
« on: January 08, 2014, 03:26:17 AM »
Hi,

You can force an Widget to keep it aspect ratio based on the width or the height. If you force that, the next time that you resize the widget, it will be resized according to this.

35
NGUI 3 Support / Re: Complie error after 3.0.8.f7 update
« on: January 07, 2014, 11:29:11 AM »
Did you follow the upgrade guide before installing this new version ? You have to remove the NGUI folder before importing the new one.

36
NGUI 3 Support / Re: How do I procedurally add widgets to a scroll view?
« on: January 07, 2014, 11:21:21 AM »
Hi,

I have found 3 issues with your setup :

You have an UIPanel for each button which is not good at all, you have to remove it from the prefab. You just need one panel for the ScrollView.

Then your  Grid (with the UIGrid component) must have a position of 0,0,0 and a scale of 1,1,1 (it has a scale of 360 at the moment).
Then you update the CellWidth (for instance 150).

It now works in the scene view.

The final fix to make it work in the game view, is to set the Z value of the scrollview to 0 !

I would like to advice you also to use the new feature of Anchors, you use the deprecated UIAnchor components !

Have fun

37
Don't you have some kind of post process effect setup our your camera ? :p

38
NGUI 3 Support / Re: Move Examples to Editor folder
« on: December 16, 2013, 05:55:20 AM »
Hi,

Just remove the folder when you want to publish the game, or don't import them with the package.
If you really need to have the examples, create a new project for it.

39
NGUI 3 Support / Re: Panels no longer by default?
« on: December 16, 2013, 05:20:44 AM »
The new system is better than before, you don't need a new GameObject when you want to parent things.

If you look at the Root object of your UI, the UIPanel script is now attached to it. For the anchor, it has been completely reworked, the new system is by default accessible via UIWidget.

40
NGUI 3 Support / Re: NGUI & Vuforia - Takescreenshot without GUI showing
« on: September 01, 2013, 03:22:08 PM »
Use a camera to render to a texture, and set the camera to not draw the NGUI layer.

41
Misc Archive / Re: Amazon's Free App of the Day stats
« on: August 06, 2013, 04:44:40 AM »
That is really nice, featuring is essential for app success.

 You game deserved it and I hope that it will continue to grow.

42
Misc Archive / Re: Assault Wave - a new game that uses NGUI
« on: June 27, 2013, 08:05:11 AM »
Your game looks good, great job :)

43
NGUI 3 Support / Re: Problem with low FPS
« on: June 21, 2013, 03:57:11 AM »
Did you profile your game with unity profiler ?
Is this scene running on a particular phone or tablet ?

You can take a screenshot of your scene when you open a panel, disable the camera and show that screen in the background.

44
Misc Archive / Re: Why oh why is everyone moving to flat/metro UIs?
« on: June 17, 2013, 01:25:00 AM »
We don't eat at the same time  :P

45
Misc Archive / Re: Why oh why is everyone moving to flat/metro UIs?
« on: June 13, 2013, 05:44:32 PM »
I like the metro UI, google one is pretty good too. The old and new iOS is garbage.

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